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Skills Database

Skill

as_right

 Righthand Mastery - Passive

Right-Hand Mastery
Max Level: 5
Type: Passive
Effect: Damage on the right-hand weapon while equipping two weapons is (50+10*SkillLV)%. DOES NOT WORK FOR KATARS AS THESE COUNT AS 2-HANDED WEAPONS.
[LV 1] ATK 60%
[LV 2] ATK 70%
[LV 3] ATK 80%
[LV 4] ATK 90%
[LV 5] ATK 100%

as_left

 Lefthand Mastery - Passive

Requirements: Righthand Mastery
Left-Hand Mastery
Max Level: 5
Type: Passive
Effect: Damage on the left-hand weapon while equipping two weapons is (30+10*SkillLV)%. DOES NOT WORK FOR KATARS AS THESE COUNT AS 2-HANDED WEAPONS.
[LV 1] ATK 40%
[LV 2] ATK 50%
[LV 3] ATK 60%
[LV 4] ATK 70%
[LV 5] ATK 80%

as_katar

 Katar Mastery - Passive

Katar Mastery
Max Level: 10
Type: Passive
Effect: Increases damage with Katar class weapons by 3*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30

as_cloaking

 Cloaking - Active

Requirements: Hiding
Cloaking
Max Level: 10
Type: Active
SP Cost: 15
Upkeep Cost: 1 per (SkillLV + 3) sec
Target: Self
Cast Time: Instant
Cool Down: 1 sec
Duration: Until cancelled or SP runs out
Effect: Gives character the Cloaked effect, it makes the user invisible to players and monsters but you don't lose the ability to move. Cloaked characters do not regenerate HP or SP, they can attack but this uncloaks them.
Attacking while being cloaked doubles the critical rate for that hit. Insects, Demons and Boss monsters see through this invisibility.
The Cloaked effect may be cancelled at any time by using the skill again (no SP Cost), by getting hit, reaching SP 0 or by coming into the area of effect of Attention Concentrate, Ruwach or Sight.
Lower Skill Levels donґt let you attack or use skills and require a wall next to you to allow movement. The movement speed increase does not stack with the one from Improve Dodge.
Movement speed:
with wall / without wall
[LV 1] 100% / can't move
[LV 2] 103% / can't move
[LV 3] 106% / 79%
[LV 4] 109% / 82%
[LV 5] 112% / 85%
[LV 6] 115% / 88%
[LV 7] 118% / 91%
[LV 8] 121% / 94%
[LV 9] 124% / 97%
[LV 10] 125% / 100%

as_sonicblow

 Sonic Blow - Active

Requirements: Katar Mastery
Sonic Blow
Max Level: 10
Type: Offensive
SP Cost: 14 + 2*SkillLV
Target: 1 Enemy
Range: Melee
ATK Type: Weapon property, Melee, Physical attack
Cast Time: Instant
Cool Down: 2 sec
Duration: Instant
Effect: A series of 8 fast hits for a total modified ATK of (400+40*SkillLV)% with a (10+2*SkillLV)% chance to stun the target. The damage is applied instantly, even though the animation takes some time. The skill can miss and can only be used with Katars.
[LV 1] 440% ATK 12% Stun
[LV 2] 480% ATK 14% Stun
[LV 3] 520% ATK 16% Stun
[LV 4] 560% ATK 18% Stun
[LV 5] 600% ATK 20% Stun
[LV 6] 640% ATK 22% Stun
[LV 7] 680% ATK 24% Stun
[LV 8] 720% ATK 26% Stun
[LV 9] 760% ATK 28% Stun
[LV 10] 800% ATK 30% Stun

as_grimtooth

 Grimtooth - Active

Requirements: Cloaking , Sonic Blow
Grimtooth
Max Level: 5
Type: Offensive
SP Cost: 3
Target: 1 Enemy
Range: 1 + SkillLV
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: A ranged attack that hits a 3x3 area around the target for (100+20*SkillLV)% ATK. Skill only be used while Hiding (Cloaked isn't good enough). Can only be used with Katar class weapons.
[LV 1] 2 cells, 120% ATK
[LV 2] 3 cells, 140% ATK
[LV 3] 4 cells, 160% ATK
[LV 4] 5 cells, 180% ATK
[LV 5] 6 cells, 200% ATK

as_enchantpoison

 Enchant Poison - Active

Requirements: Envenom
Enchant Poison
Max Level: 10
Type: Active
SP Cost: 20
Target: 1 Ally
Cast Time: Instant
Cool Down: 1 sec
Duration: 15 + 15*SkillLV
Effect: Gives equipped weapons the Poison property. Changing or removing either weapon cancels the effect for every weapon affected. Every hit while the Enchant Poison effect is running has a (2.5+0.5*SkillLV)% chance of causing the Poison effect to the target.
[LV 1] 30 Sec 3% Chance
[LV 2] 45 Sec 3.5% Chance
[LV 3] 60 Sec 4% Chance
[LV 4] 75 Sec 4.5% Chance
[LV 5] 90 Sec 5% Chance
[LV 6] 105 Sec 5.5% Chance
[LV 7] 120 Sec 6% Chance
[LV 8] 135 Sec 6.5% Chance
[LV 9] 150 Sec 7% Chance
[LV 10] 165 Sec 7.5% Chance

as_poisonreact

 Poison React - Active

Requirements: Enchant Poison
Poison React
Max Level: 10
Type: Active
SP Cost: 15 + 5*SkillLV (but 45 for LV 10)
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 15 + 5*SkillLV sec (but 60 sec for LV 10), OR (SkillLV/2 rounded up) neutral countered attacks for LV 1~9 (but 6 counters for LV 10), OR after countering a poison-property monster attack/poison property attack, whatever comes first
Effect: Attempts to counter 1~6 attacks that damage you (using level 5 Envenom) OR 1 attack from a poison property monster (using boosted damage) while the skill is active. The success rate is 100% for Boosted Counter and 50% for Envenom Counter.
Adding levels in this skill gives a damage increase on boosted counter of +(30*SkillLV)% and increase the number of Envenom Counters.
[LV 1] 1 Envenom Counter, +30% bonus damage on boosted counter, 20 Sec
[LV 2] 1 Envenom Counter, +60% bonus damage on boosted counter, 25 Sec
[LV 3] 2 Envenom Counters, +90% bonus damage on boosted counter, 30 Sec
[LV 4] 2 Envenom Counters, +120% bonus damage on boosted counter, 35 Sec
[LV 5] 3 Envenom Counters, +150% bonus damage on boosted counter, 40 Sec
[LV 6] 3 Envenom Counters, +180% bonus damage on boosted counter, 45 Sec
[LV 7] 4 Envenom Counters, +210% bonus damage on boosted counter, 50 Sec
[LV 8] 4 Envenom Counters, +240% bonus damage on boosted counter, 55 Sec
[LV 9] 5 Envenom Counters, +270% bonus damage on boosted counter, 60 Sec
[LV 10] 6 Envenom Counters, +300% bonus damage on boosted counter, 60 Sec

as_venomdust

 Venom Dust - Active

Requirements: Enchant Poison
Venom Dust
Max Level: 10
Type: Active
SP Cost: 20
Target: 1 cell
Range: 2 cells
Cast Time: Instant
Cool Down: None
Duration: 5*SkillLV sec
Catalyst: 1 Red Gemstone
Effect: Creates a poison cloud covering cells vertically and horizontally adjacent to target cell. Anything except a Boss monster that stands on the cloud will be Poisened.
[LV 1] 5 Sec
[LV 2] 10 Sec
[LV 3] 15 Sec
[LV 4] 20 Sec
[LV 5] 25 Sec
[LV 6] 30 Sec
[LV 7] 35 Sec
[LV 8] 40 Sec
[LV 9] 45 Sec
[LV 10] 50 Sec

as_splasher

 Venom Splasher - Active

Requirements: Poison React , Venom Dust
Venom Splasher
Max Level: 10
Type: Active
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy
Range: Melee
Cast Time: 1 sec
Cool Down: None
Duration: See below
Catalyst: 1 Red Gemstone
Effect: Turns target into a poison bomb. Target must and have less than 3/4 HP in order to be effected. When the skill is used, a timer appears above the target.
If the skill is successful, and the timer reaches 0 the target explodes and takes a poison property hit at an ATK of (500+50*SkillLV)%, the Poison React skill passively adds (30*SkillLV)% to this.
The surrounding 5x5 area takes splash damage which is the original damage divided by the number of mobs including the exploding mob. Finally, weapon elements and weapon cards do not improve the damage.
The skill uses weapon element. If you successfully setup a bomb there's a 7.5 + 0.5*SkillLV second delay in which you cannot setup another bomb.
[LV 1] 550% ATK + Bonus, timer starts at 5
[LV 2] 600% ATK + Bonus, timer starts at 5.5
[LV 3] 650% ATK + Bonus, timer starts at 6
[LV 4] 700% ATK + Bonus, timer starts at 6.5
[LV 5] 750% ATK + Bonus, timer starts at 7
[LV 6] 800% ATK + Bonus, timer starts at 7.5
[LV 7] 850% ATK + Bonus, timer starts at 8
[LV 8] 900% ATK + Bonus, timer starts at 8.5
[LV 9] 950% ATK + Bonus, timer starts at 9
[LV 10] 1000% ATK + Bonus, timer starts at 9.5

as_sonicaccel

 Sonic Acceleration - Passive

Sonic Acceleration
Max Level: 1
Type: Passive
Effect: Increases the Sonic Blow HIT by +50 and Damage by +10%

as_venomknife

 Throw Venom Knife - Active

Throw Venom Knife
Max Level: 1
Type: Offensive
SP Cost: 15
Target: Enemy
Range: Unknown (9?)
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: Throws a poisoned Dagger with a high chance of poisoning the target. This Skill requires you to have a Dagger equipped and uses up this item when executed.

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