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Skills Database

Skill

al_dp

 Divine Protection - Passive

Requirements: Cure
Divine Protection
Max Level: 10
Type: Passive
Effect: Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
Does not work against Players. Base increment without BaseLV modification:
[LV 1] DEF +3
[LV 2] DEF +6
[LV 3] DEF +9
[LV 4] DEF +12
[LV 5] DEF +15
[LV 6] DEF +18
[LV 7] DEF +21
[LV 8] DEF +24
[LV 9] DEF +27
[LV 10] DEF +30

al_demonbane

 Demon Bane - Passive

Requirements: Divine Protection
Demon Bane
Max Level: 10
Type: Passive
Effect: Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Does not work against Players. Base increment without BaseLV modification:
[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30

al_heal

 Heal - Active

Requirements: Demon Bane , Faith
Heal
Max Level: 10
Type: Active, Level Selectable
SP Cost: 10 + 3*SkillLV
Target: 1 Ally/ 1 Enemy w. Shift-Click
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Heals a target's HP for ([(BaseLV+INT)/5]*30)*(1+/%Modifier/100))*/HealLvl*0.1)+StatusMATK+EquipMATK+[(WeaponMATK*WeaponLvl)/10] HPs. When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
To use against a monster, you must shift-click it or turn on /noshift.

al_cure

 Cure - Active

Requirements: Faith
Cure
Max Level: 1
Type: Active
SP Cost: 15
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Does not work against Players.

kn_spearmastery

 Spear Mastery - Passive

Spear Mastery
Max Level: 10
Type: Passive
Effect: Increases damage with all Spears by +4*SkillLV. If riding a Peco Peco, then the damage improvement is +5*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +4/+5
[LV 2] ATK +8/+10
[LV 3] ATK +12/+15
[LV 4] ATK +16/+20
[LV 5] ATK +20/+25
[LV 6] ATK +24/+30
[LV 7] ATK +28/+35
[LV 8] ATK +32/+40
[LV 9] ATK +36/+45
[LV 10] ATK +40/+50

kn_riding

 Peco Peco Riding - Passive

Requirements: Endure
Riding
Max Level: 1
Type: Passive
Effect: This skill allows the character to ride a Peco Peco. Mounted characters gain an additional 25% walking speed (cumulative with AGI UP) and the maximum weight limit a character can carry is increased by 1000.
Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalry Mastery. While mounted, the size modifier of spear vs. medium size is 100% instead of 75%.
The Peco Peco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the OFF button in the equipment window), then the Peco Peco disappears and a new one must be hired.

kn_cavaliermastery

 Cavalier Mastery - Passive

Requirements: Peco Peco Riding
Cavalry Mastery
Max Level: 5
Type: Passive
Effect: Helps return weapon swinging speed to normal while riding a Peco Peco. The swinging speed while riding a Peco Peco is (50+10*SkillLV)% based on unmounted ASPD. This can be incorporated into ASPD as Weapon Delay*(2 - 0.2*SkillLV)*(250 - AGI - [DEX/4])/250.
[LV 1] 60% ASPD
[LV 2] 70% ASPD
[LV 3] 80% ASPD
[LV 4] 90% ASPD
[LV 5] Normal ASPD

cr_trust

 Faith - Passive

Faith
Max Level: 10
Type: Passive
Effect: Increases Maximum HP by 200 and Resistance to Holy attacks by 5% per SkillLV.
[LV 1] +200 HP, 5% Resist
[LV 2] +400 HP, 10% Resist
[LV 3] +600 HP, 15% Resist
[LV 4] +800 HP, 20% Resist
[LV 5] +1000 HP, 25% Resist
[LV 6] +1200 HP, 30% Resist
[LV 7] +1400 HP, 35% Resist
[LV 8] +1600 HP, 40% Resist
[LV 9] +1800 HP, 45% Resist
[LV 10] +2000 HP, 50% Resist

cr_autoguard

 Guard - Active

Auto Guard
Max Level: 10
Type: Supportive
SP Cost: 10 + 2*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 300 sec
Effect: Gives you the ability to completely block attacks. Requires an equipped Shield. When you block an attack, you will be unable to move for 0.3 seconds for SkillLV 1-5. SkillLV 6-9 delays your movement for 0.2 sec and SkillLV 10 for 0.1 sec.
[LV 1] 5% Chance, 0.3 delay
[LV 2] 10% Chance, 0.3 delay
[LV 3] 14% Chance, 0.3 delay
[LV 4] 18% Chance, 0.3 delay
[LV 5] 21% Chance, 0.3 delay
[LV 6] 24% Chance, 0.2 delay
[LV 7] 26% Chance, 0.2 delay
[LV 8] 28% Chance, 0.2 delay
[LV 9] 29% Chance, 0.2 delay
[LV 10] 30% Chance, 0.1 delay

cr_shieldcharge

 Smite - Active

Requirements: Guard
Shield Charge
Max Level: 5
Type: Offensive
SP Cost: 10
Target: Enemy
Range: 3 cells
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: Hits enemy with shield. Knocks back and has a chance of stunning. Requires an equipped shield and ignores size modifications. Damage is (100+20*SkillLV)% ATK, Stun Chance is (15+5*SkillLV)%, Knock back is 4+SkillLV cells.
[LV 1] 120% Attack, 20% Stun Chance, 5 cells
[LV 2] 140% Attack, 25% Stun Chance, 6 cells
[LV 3] 160% Attack, 30% Stun Chance, 7 cells
[LV 4] 180% Attack, 35% Stun Chance, 8 cells
[LV 5] 200% Attack, 40% Stun Chance, 9 cells

cr_shieldboomerang

 Shield Boomerang - Active

Requirements: Smite
Shield Boomerang
Max Level: 5
Type: Offensive
SP Cost: 12
Target: Enemy
Range: 1 + 2*SkillLV
Cast Time: Instant
Cool Down: 0.7 sec
Duration: Instant
Effect: Throw shield at enemy. Heavier and higher refined shields do more damage. Damage is 100%+30*SkillLV. Requires an equipped shield and ignores size modifications.
[LV 1] 130% Attack Range 3
[LV 2] 160% Attack Range 5
[LV 3] 190% Attack Range 5
[LV 4] 220% Attack Range 9
[LV 5] 250% Attack Range 11

cr_reflectshield

 Shield Reflect - Active

Requirements: Shield Boomerang
Reflect Shield
Max Level: 10
Type: Support
SP Cost: 30 + 5*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 300 sec
Effect: Returns some damage dealt to you back to the enemy. Melee attacks only. Reflected Damage is (10+3*SkillLV)% of received damage. Requires an equipped shield and ignores size modifications.
[LV 1] 13% ATK Returned
[LV 2] 16% ATK Returned
[LV 3] 19% ATK Returned
[LV 4] 22% ATK Returned
[LV 5] 25% ATK Returned
[LV 6] 28% ATK Returned
[LV 7] 31% ATK Returned
[LV 8] 34% ATK Returned
[LV 9] 37% ATK Returned
[LV 10] 40% ATK Returned

cr_holycross

 Holy Cross - Active

Requirements: Faith
Holy Cross
Max Level: 10
Type: Offensive
SP Cost: 10 + SkillLV
Target: Enemy
Range: 2 cells
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: Hit an enemy with a cross shaped, strong, holy element attack. Has a chance of causing Blind. Damage is (100+35*SkillLV)%, Blind chance is (3*SkillLV)%.
[LV 1] 135% ATK, 3% Chance
[LV 2] 170% ATK, 6% Chance
[LV 3] 205% ATK, 9% Chance
[LV 4] 240% ATK, 12% Chance
[LV 5] 275% ATK, 15% Chance
[LV 6] 310% ATK, 18% Chance
[LV 7] 345% ATK, 21% Chance
[LV 8] 380% ATK, 24% Chance
[LV 9] 415% ATK, 27% Chance
[LV 10] 450% ATK, 30% Chance

cr_grandcross

 Grand Cross - Active

Requirements: Holy Cross , Faith
Grand Cross
Max Level: 10
Type: Offensive
SP Cost: 30 + 7*SkillLV
HP Cost: See below
Target: Self
Cast Time: 2 sec
Cool Down: 0.3 sec
Duration: Instant
Effect: Do 3 holy element, cross shaped, splash attacks with the area of effect centered on yourself.
Enemies of Undead property and Demon family type will be blinded (but not players). Damage is (100+40*SkillLV)%*(ATK+MATK)*holy_property_fix per hit, where:
- ATK is the damage that you would cause to the monster using a normal (neutral property) attack (Masteries don't cont, weapon cards that increase ATK or STR work but cards that gives % more damage do NOT)
- MATK is the damage that you would cause to the monster using a neutral property spell (and this value CAN BE negative, like when a mob that has higher INT than your MATK, cards/weapons that add additional INT work)
During the cast process your defense will be reduced by 1/3. After casting is finished, you will receive 20% of current HP+([(100+40*SkillLV)%*(ATK+MATK)]/2)*holy_property_fix damage per hit yourself, where:
- ATK is the damage that you would cause to YOURSELF using a normal attack (Thara Frog Card works and decrease damage. The '20% of current HP' rant can NOT be avoided or reduced!)
- MATK is the damage that you would cause to YOURSELF using a neutral property spell
Damage (on yourself) is reduced TWICE - first because of 'half damage to yourself', second because of the Faith skill (that reduces holy damage by half) so players actually get 1/4 damage.
You may not change the equipped shield while you cast this spell. Casting can not be interrupted and the damage ignores size modifications.
[LV 1] 140% ATK
[LV 2] 180% ATK
[LV 3] 220% ATK
[LV 4] 260% ATK
[LV 5] 300% ATK
[LV 6] 340% ATK
[LV 7] 380% ATK
[LV 8] 420% ATK
[LV 9] 460% ATK
[LV 10] 500% ATK

cr_devotion

 Sacrifice - Active

Requirements: Shield Reflect , Grand Cross
Devotion
Max Level: 5
Type: Support
SP Cost: 25
Target: Selected Party Member(s) maximum is one per SkillLV
Range: 6 + SkillLV
Cast Time: 3 sec
Cool Down: None
Duration: 15 + 15*SkillLV sec
Effect: Protect party members by taking the full damage that they are receiving. They must be in range to benefit from this, once they leave the skill is canceled and needs to be recasted.
Damage taken is based on the DEF of the person who gets hit, not the Crusader that takes the hit.
If the caster has any self casted, class native enhancements on him, e.g. Endure (Endure transfer is disabled in WoE), Providence or Reflect Shield, the party member(s) will share these benefits, too.
This skill cannot be used on other Crusaders. The level difference between the caster and the target must be equal or less than 10 (within normal EXP share range).
The number of possible protected party members is 1*SkillLV. Should the HP of Crusader drop below 25%, Devotion will be canceled.
[LV 1] 30 sec, 1 Player
[LV 2] 45 sec, 2 Players
[LV 3] 60 sec, 3 Players
[LV 4] 75 sec, 4 Players
[LV 5] 90 sec, 5 Players

cr_providence

 Resistant Souls - Active

Requirements: Divine Protection , Heal
Providence
Max Level: 5
Type: Support
SP Cost: 30
Target: Ally
Range: 9 cells
Cast Time: 3 sec
Cool Down: None
Duration: 180 sec
Effect: Increase DEF against holy and demon type attacks by 5% per SkillLV.
[LV 1] 5% Reduced ATK
[LV 2] 10% Reduced ATK
[LV 3] 15% Reduced ATK
[LV 4] 20% Reduced ATK
[LV 5] 25% Reduced ATK

cr_defender

 Defending Aura - Active

Requirements: Shield Boomerang
Defender
Max Level: 5
Type: Support
SP Cost: 30
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 180 sec
Effect: Decreases the ATK of ranged attacks against the caster by (5+15*SkillLV)%, but also lowers ASPD by (25-5*SkillLV)% and walking speed by 1/3 while active.
The higher the level the lower the values, up to SkillLV 5 which has no speed reductions.
Can be shared with party members when the Devotion skill is casted on them, but the movement reduction will affect them too. Caster must have a shield equipped.
[LV 1] -20% ATK, -20% ASPD
[LV 2] -35% ATK, -15% ASPD
[LV 3] -50% ATK, -10% ASPD
[LV 4] -65% ATK, -5% ASPD
[LV 5] -80% ATK, no ASPD reduction

cr_spearquicken

 Spear Quicken - Active

Requirements: Spear Mastery
Spear Quicken
Max Level: 10
Type: Support
SP Cost: 20 + 4*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 30*SkillLV sec
Effect: Increases ASPD of two-handed spear type weapons by (20+SkillLV)%.
[LV 1] 30 sec, +21% ASPD
[LV 2] 60 sec, +22% ASPD
[LV 3] 90 sec, +23% ASPD
[LV 4] 120 sec, +24% ASPD
[LV 5] 150 sec, +25% ASPD
[LV 6] 180 sec, +26% ASPD
[LV 7] 210 sec, +27% ASPD
[LV 8] 240 sec, +28% ASPD
[LV 9] 270 sec, +29% ASPD
[LV 10] 300 sec, +30% ASPD

cr_shrink

 Shrink - Active

Shrink
Max Level: 1
Type: Active
SP Cost: 15
Target: Self
Cast Time: Unknown
Cool Down: Unknown
Duration: 300 sec
Effect: This skill activates when used and deactivates if used again or the duration expires.
If you successfully defend using Auto Guard, there is a (5*Auto Guard LV)% chance to push the defended enemy 2 cells away.

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