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Skills Database

Skill

mo_ironhand

 Iron Fists - Passive

Requirements: Demon Bane , Divine Protection
Iron Hand
Max Level: 10
Type: Passive
Effect: Increases Attack Power of fists and knuckle type weapons by 3 per SkillLV.
[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30

mo_spiritsrecovery

 Spiritual Cadence - Passive

Requirements: Root
Spirits Recovery
Max Level: 5
Type: Passive
Effect: Recovers HP and SP every 10 seconds while sitting (not while standing). Recovery is every 20 seconds when overweight and it works even when recuperating from Asura Strike, but without the natural recuperation bonuses
(e.g. at LV 2 you will only regenerate at +8/+4 per 10 sec after an Asura Strike, regardless of INT and VIT).
Base HP recovery is 4 HP per SkillLV, modified by Maximum HP/500. Base SP recovery is 2 SP per SkillLV modified by Maximum SP/100.
[LV 1] +4 HP & 2 SP
[LV 2] +8 HP & 4 SP
[LV 3] +12 HP & 6 SP
[LV 4] +16 HP & 8 SP
[LV 5] +20 HP & 10 SP

mo_callspirits

 Summon Spirit Sphere - Active

Requirements: Iron Fists
Call Spirits
Max Level: 5
Type: Active
SP Cost: 8
Target: Self
Cast Time: 3 sec
Cool Down: None
Duration: 600 sec
Effect: Summons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can have is determined by the learned SkillLV.
Each active Sphere gives +3 ATK with holy element that never misses. The cast is uninterruptable.

mo_absorbspirits

 Absorb Spirit Sphere - Active

Requirements: Summon Spirit Sphere
Absorb Spirits
Max Level: 1
Type: Active
SP Cost: 5
Target: Self/Enemy with Shift-Click
Range: 9 cells
Cast Time: 2 sec
Cool Down: None
Duration: Instant
Effect: Uses up all Spirit Spheres and regains 10 SP per sphere. Can be used on another Monk's Spheres in PVP. If used against a monster it steals 2 SP per monster level with a success chance of 20%.

mo_tripleattack

 Raging Trifecta Blow - Passive

Requirements: Dodge
Triple Attack
Max Level: 10
Type: Passive
Combo Time: 1.3 sec
Effect: Attacks 3 times with increased damage. Higher skill level DECREASES chance of occurrence. This skill differs from the Thief's Double Attack in many key regards.
First of course the delay, as Double Attack takes the same amount of time as a normal attack while this skill takes longer. Triple Attack (and Chain Combo) actually counts for damage as a single strike.
This means that damage bonuses from upgrades, masteries, Star Crumbs, and Spirit Spheres are only applied ONCE and divided evenly among the three (four) visible hits.
Therefore even with LV10 Triple Attack these individual hits will usually be weaker than a single normal attack. On the positive side enemy VIT reduction is also only applied once, so against high-VIT targets the total damage may be much higher than expected.
Also, a Thief does not say Double Attack!! to every extra hit, while the Monk does.
The Silence status does not stop this skill from activating, and it can be used against the Emperium (though other combos cannot). The delay time is affected by ASPD of the user.
[LV 1] 29% Chance for 120% ATK
[LV 2] 28% Chance for 140% ATK
[LV 3] 27% Chance for 160% ATK
[LV 4] 26% Chance for 180% ATK
[LV 5] 25% Chance for 200% ATK
[LV 6] 24% Chance for 220% ATK
[LV 7] 23% Chance for 240% ATK
[LV 8] 22% Chance for 260% ATK
[LV 9] 21% Chance for 280% ATK
[LV 10] 20% Chance for 300% ATK.

mo_bodyrelocation

 Snap - Active

Requirements: Asura Strike , Spiritual Cadence, Mental Strength
Body Relocation
Max Level: 1
Type: Active
SP Cost: 14
Target: Cell
Range: 18 cells
Cast Time: Instant
Cool Down: None, see below
Duration: Instant
Effect: Directly teleport to any chosen cell. You can not move to or over non movable cells this way, e.g. up a cliff. Uses up 1 Spirit Sphere.
If under Critical Explosion state, you can use this skill without the need for Spirit Spheres. After using this skill, you cannot use Asura Strike for the following 2 seconds.

mo_dodge

 Dodge - Passive

Requirements: Iron Fists , Summon Spirit Sphere
Dodge
Type: Passive
Effect: Increases Flee Rate by +1.5 per SkillLV rounded down.
[LV 1] Flee Rate + 1
[LV 2] Flee Rate + 3
[LV 3] Flee Rate + 4
[LV 4] Flee Rate + 6
[LV 5] Flee Rate + 7
[LV 6] Flee Rate + 9
[LV 7] Flee Rate + 10
[LV 8] Flee Rate + 12
[LV 9] Flee Rate + 13
[LV 10] Flee Rate + 15

mo_investigate

 Occult Impaction - Active

Requirements: Summon Spirit Sphere
Investigate
Max Level: 5
Type: Offensive
SP Cost: -0.5*(SkillLV*SkillLV) + 5.5*SkillLV + 5
Target: Enemy
Range: 2 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: Instant
Effect: Strong ranged Physical attack. The more defense the target has the more damage this skill will do. It never misses and uses up one Spirit Sphere. Damage is [ATK x (1 + 0.75*SkillLV) x (Enemy Armor+Enemy VIT)/50] x Card Effect.

mo_fingeroffensive

 Throw Spirit Sphere - Active

Requirements: Occult Impaction
Finger Offensive
Max Level: 5
Type: Offensive
Range: 9 cells
SP Cost: 10
Target: Enemy
Range: 9 cells
Cast Time: 1 + Number of Spheres thrown sec
Cool Down: 0.5 sec
Duration: Instant
Effect: Throws Spirit Spheres at enemy. Skill level affects number of spheres that can be thrown, damage is (125+25*SkillLV)% ATK using the element of your current weapon.
Number of thrown Spirits equals to used SkillLV and may miss depending on normal hit probabilities. It has uninterruptible cast but Pneuma will block this skill.
[LV 1] 150% ATK Uses 1 Sphere
[LV 2] 175% ATK Uses 2 Spheres
[LV 3] 200% ATK Uses 3 Spheres
[LV 4] 225% ATK Uses 4 Spheres
[LV 5] 250% ATK Uses 5 Spheres

mo_steelbody

 Mental Strength - Active

Requirements: Raging Thrust
Steel Body
Max Level: 5
Type: Active
SP Cost: 50%
Target: Self
Cast Time: 5 sec (uninterruptible)
Cool Down: None
Duration: 30*SkillLV sec
Effect: Set Def and MDEF to 90%. ASPD is reduced by 25% and skills cannot be used. Requires 5 Spirit Spheres to use.
This is DEF as from armor so damage from weapons and spells is reduced to at least 10% (with 1 VIT/INT) and even as little as 1 damage if the Monk has enough VIT/INT.
[LV 1] 30 sec
[LV 2] 60 sec
[LV 3] 90 sec
[LV 4] 120 sec
[LV 5] 150 sec

mo_bladestop

 Root - Active

Requirements: Dodge
Blade Stop
Max Level: 5
Type: Active
SP Cost: 10
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 10 + 10*SkillLV sec
Effect: This skill operates like the Knight's Auto Counter, but instead catches an attacker, freezing both Monk and target for a few moments.
Certain skills are available for you to attack with depending on Blade Stop skill level. Both Monk and attacker are stopped until the Monk uses a skill, the Monk dies, the attacker dies, or Blade Stop's duration expires.
Unlike Freeze/Stone Curse status the attacker still has all Flee and DEF. Further, if the target is a Monk who also has the Blade Stop skill then both are free to use their skills (determined by their own Blade Stop skill level).
This skill can not be used to counter enemy skills. Does not work against Boss monsters. Uses up 1 Spirit Sphere.
Skill range is 1 cell for barehand and 2 cells for armed. Both characters are still able to use items and change equipment.
[LV 1] None, 0.5 sec catch time
[LV 2] Finger Offensive, 0.7 sec catch time
[LV 3] Investigate, 0.9 sec catch time
[LV 4] Chain Combo, 1.1 sec catch time
[LV 5] Asura Strike (Critical Explosion, 4 Spheres needed), 1.3 sec catch time

mo_explosionspirits

 Fury - Active

Requirements: Absorb Spirit Sphere
Critical Explosion
Max Level: 5
Type: Active
SP Cost: 15
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 180 sec
Effect: Raises Critical Rate by 7.5+2.5*SkillLV for skill's duration. SP regeneration is suspended during this time. 5 Spirit Spheres required.
[LV 1] +10 Critical Rate
[LV 2] +12.5 Critical Rate
[LV 3] +15 Critical Rate
[LV 4] +17.5 Critical Rate
[LV 5] +20 Critical Rate

mo_extremityfist

 Asura Strike - Active

Requirements: Fury , Throw Spirit Sphere
Asura Strike
Max Level: 5
Type: Offensive
SP Cost: all
Target: Enemy
Range: 2 cells
Cast Time: 4.5 - 0.5*SkillLV sec
Cool Down: 3.5 - 0.5*SkillLV sec
Duration: Instant
Effect: Usable only when Critical Explosion is active. Uses all SP to do massive damage to the target. Damage depends on the caster's SP amount.
Consumes all Spirit Spheres. SP will not regenerate for 10 seconds after using Asura Strike

mo_chaincombo

 Raging Quadruple Blow - Active

Requirements: Raging Trifecta Blow
Chain Combo
Max Level: 5
Type: Offensive
SP Cost: 10 + SkillLV
Target: Enemy
Range: 2 cells
Cast Time: Instant
Cool Down: None
Combo Time: 1.3 sec
Duration: Instant
Effect: Usable only after a Triple Attack. Hits the enemy, dealing 4 powerful strikes. The Caster can not move for a short period. Damage is (150+50*SkillLV)% ATK.
[LV 1] Does 200% ATK
[LV 2] Does 250% ATK
[LV 3] Does 300% ATK
[LV 4] Does 350% ATK

mo_combofinish

 Raging Thrust - Active

Requirements: Raging Quadruple Blow
Combo Finish
Max Level: 5
Type: Offensive
SP Cost: 10 + SkillLV
Target: Enemy
Range: 2 cells
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Combo Time: 1.3 sec
Effect: Usable only after a Chain Combo. Unleashes a final attack on the enemy. Requires 1 Spirit Sphere to use. Damage is (240+60*SkillLV)% ATK.
[LV 1] Does 300% ATK
[LV 2] Does 360% ATK
[LV 3] Does 420% ATK
[LV 4] Does 480% ATK
[LV 5] Does 540% ATK

mo_kitranslation

 Ki Translation - Active

Ki Translation
Max Level: 1
Type: Supportive
SP Cost: 40
Target: Party Member (must be monk class?)
Range: Unknown
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: Transfer one of your Spirit Spheres to another party member. Uses up 1 Spirit Sphere.

mo_balkyoung

 Ki Explosion - Active

Ki Explosion
Max Level: 1
Type: Offensive
SP Cost: 20
Target: Enemy
Range: Unknown
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: Focus your inner energies and attack an enemy to deal damage and push them away.
The targeted enemy receives 300% ATK damage, and nearby monsters will be pushed away 2 cells and stunned for 2 sec.
Drains a small amount of HP per use.

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