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Skills Database

Skill

mg_srecovery

 Increase SP Recovery - Passive

Increase Spiritual Power
MAX Lv : 10
Type: Passive
Effect:Enhance natural SP Recovery. Max SP affects how much SP restoration is increased by this skill.
[Lv 1]: +3 SP/10 sec
[Lv 2]: +6 SP/10 sec
[Lv 3]: +9 SP/10 sec
[Lv 4]: +12 SP/10 sec
[Lv 5]: +15 SP/10 sec
[Lv 6]: +18 SP/10 sec
[Lv 7]: +21 SP/10 sec
[Lv 8]: +24 SP/10 sec
[Lv 9]: +27 SP/10 sec
[Lv 10]: +30 SP/10 sec

mg_sight

 Sight - Active

Sight
MAX Lv : 1
Type: Active
Effect:Detects enemies hidden in the caster's vicinity.

mg_napalmbeat

 Napalm Beat - Active

Napalm Beat
MAX Lv : 10
Type: Offensive
Property: Ghost
Target: Enemy
Effect:Attack an enemy from a distance through the use of psychokinetic energy.

mg_safetywall

 Safety Wall - Active

Requirements: Napalm Beat , Soul Strike
Safety Wall
MAX Lv : 10
Type: Active
Property: Ghost
Target: 1 cell
Catalyst: 1 Blue Gemstone
Effect:Create a magic barrier on a targeted spot that will block short range melee attacks for the duration of the Safety Wall.

mg_soulstrike

 Soul Strike - Active

Requirements: Napalm Beat
Soul Strike
MAX Lv : 10
Type: Offensive
Target: Enemy
Effect:Summon ancient spirits to attack an enemy. Especially effective against Undead monsters.

mg_coldbolt

 Cold Bolt - Active

Cold Bolt
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: (0.7*SkillLV) sec
Cool Down: 0.8 + (0.2*SkillLV) sec
Duration: Instant
Effect: Hits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each.

mg_frostdiver

 Frost Diver - Active

Requirements: Cold Bolt
Frost Diver
Max Level: 10
Type: Offensive
SP Cost: 26 - SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: 0.8 sec
Cool Down: 1.5 sec
Duration: 3*SkillLV sec
Effect: Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration.
While frozen, the target cannot move, attack or use skill and counts as having Water1 element. Lex Aeterna cannot be used on such a target. The Frozen status lasts until the target receives any damage or the duration ends.
[LV 1] 38% Success / 110% MATK 25 SP
[LV 2] 41% Success / 120% MATK 24 SP
[LV 3] 44% Success / 130% MATK 23 SP
[LV 4] 47% Success / 140% MATK 22 SP
[LV 5] 50% Success / 150% MATK 21 SP
[LV 6] 53% Success / 160% MATK 20 SP
[LV 7] 56% Success / 170% MATK 19 SP
[LV 8] 59% Success / 180% MATK 18 SP
[LV 9] 62% Success / 190% MATK 17 SP
[LV 10] 65% Success / 200% MATK 16 SP

mg_stonecurse

 Stone Curse - Active

Stone Curse
Max Level: 10
Type: Active
SP Cost: 26 - SkillLV
Target: 1 Enemy
Range: 2 cells
Cast Time: 1 sec
Cool Down: None
Duration: 9 + SkillLV sec
Catalyst: 1 Red Gemstone
Effect: Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP).
Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is 2!! cells. From LV 6 on it no longer uses up a Gemstone if it fails.
[LV 1] 24% Success Chance 25 SP
[LV 2] 28% Success Chance 24 SP
[LV 3] 32% Success Chance 23 SP
[LV 4] 36% Success Chance 22 SP
[LV 5] 40% Success Chance 21 SP
[LV 6] 44% Success Chance 20 SP
[LV 7] 48% Success Chance 19 SP
[LV 8] 52% Success Chance 18 SP
[LV 9] 56% Success Chance 17 SP
[LV 10] 60% Success Chance 16 SP

mg_fireball

 Fire Ball - Active

Requirements: Fire Bolt
Fire Ball
Max Level: 10
Type: Offensive
SP Cost: 25
Target: 1 Enemy
Range: 9 cells
Cast Time: LV 1-5 1.5 sec, LV 6-10 1 sec
Cool Down: 1.5 sec, LV 6-10 1 sec
Duration: Instant
Effect: Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
[LV 1] 80% MATK
[LV 2] 90% MATK
[LV 3] 100% MATK
[LV 4] 110% MATK
[LV 5] 120% MATK
[LV 6] 130% MATK
[LV 7] 140% MATK
[LV 8] 150% MATK
[LV 9] 160% MATK
[LV 10] 170% MATK

mg_firewall

 Fire Wall - Active

Requirements: Fire Ball , Sight
Fire Wall
Max Level: 10
Type: Active
SP Cost: 40
Target: 1 cell
Range: 9 cells
Cast Time: (2.15 - 0.15*SkillLV) sec
Cool Down: None
Duration: (4 + SkillLV) sec
Effect: Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
[LV 1] 5 Hits, 5 sec
[LV 2] 6 Hits, 6 sec
[LV 3] 7 Hits, 7 sec
[LV 4] 8 Hits, 8 sec
[LV 5] 9 Hits, 9 sec
[LV 6] 10 Hits, 10 sec
[LV 7] 11 Hits, 11 sec
[LV 8] 12 Hits, 12 sec
[LV 9] 13 Hits, 13 sec
[LV 10] 14 Hits, 14 sec

mg_firebolt

 Fire Bolt - Active

Fire Bolt
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: (0.7*SkillLV) sec
Cool Down: 0.8 + (0.2*SkillLV) sec
Duration: Instant
Effect: Hits the targeted enemy with 1 Fire Element Bolt per SkillLV for 1*MATK each.

mg_lightningbolt

 Lightning Bolt - Active

Lightning Bolt
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: (0.7*SkillLV) sec
Cool Down: 0.8 + (0.2*SkillLV) sec
Duration: Instant
Effect: Hits the targeted enemy with 1 Wind Element Bolt per SkillLV for 1*MATK each.

mg_thunderstorm

 Thunderstorm - Active

Requirements: Lightning Bolt
Thunder Storm
Max Level: 10
Type: Offensive
SP Cost: 24 + 5*SkillLV
Target: cell
Range: 9 cells
Cast Time: 1*SkillLV sec
Cool Down: 2 sec
Duration: 0.2*SkillLV sec
Effect: Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
[LV 1] 1 Bolt
[LV 2] 2 Bolts
[LV 3] 3 Bolts
[LV 4] 4 Bolts
[LV 5] 5 Bolts
[LV 6] 6 Bolts
[LV 7] 7 Bolts
[LV 8] 8 Bolts
[LV 9] 9 Bolts
[LV 10] 10 Bolts

mg_energycoat

 Energy Coat - Active

Energy Coat
Max Level: 1
Type: Active
SP Cost: 30
Target: Self
Cast Time: 5 sec
Cool Down: None
Duration: 5 minutes or until 0 SP
Effect: Reduces damage from Physical attacks (punching, weapons and skills using weapons) by draining SP. Damage reduction is better and SP lost is higher with higher SP, according to the following table:
% of SP Remaining, % of Damage Reduction, % of SP Used.
1-20, 6, 1
21-40, 12, 1.5
41-60, 18, 2
61-80, 25, 2.5
81-100, 30, 3

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