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Skills Database

Skill

al_dp

 Divine Protection - Passive

Divine Protection
Max Level: 10
Type: Passive
Effect: Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
Does not work against Players. Base increment without BaseLV modification:
[LV 1] DEF +3
[LV 2] DEF +6
[LV 3] DEF +9
[LV 4] DEF +12
[LV 5] DEF +15
[LV 6] DEF +18
[LV 7] DEF +21
[LV 8] DEF +24
[LV 9] DEF +27
[LV 10] DEF +30

al_demonbane

 Demon Bane - Passive

Requirements: Divine Protection
Demon Bane
Max Level: 10
Type: Passive
Effect: Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Does not work against Players. Base increment without BaseLV modification:
[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30

al_ruwach

 Ruwach - Active

Ruwach
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Area: 5x5 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 12 sec
Effect: Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.

al_pneuma

 Pneuma - Active

Requirements: Warp Portal
Pneuma
Max Level: 1
Type: Active
SP Cost: 10
Target: 1 cell
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 10 sec
Effect: Creates a 3x3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged Physical attacks.
This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thieves in the party from being able to do damage!
Monsters count as being
anged if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell.
Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect.

al_teleport

 Teleport - Active

Requirements: Ruwach
Teleportation
Max Level: 2
Type: Active
SP Cost: 11 - SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleportation is actually cast, a window will appear showing the available options (including cancel).
You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having just entered the map. This means that Aggressive monsters won't see you for 3 seconds or until you move.
[LV 1] Random
[LV 2] Save Point.

al_warp

 Warp Portal - Active

Requirements: Teleport
Warp Portal
Max Level: 4
Type: Active
SP Cost: 38 - 3*SkillLV
Target: 1 cell
Range: 9 cells
Cast Time: 1 sec
Cool Down: Time of Casting motion
Duration: 5 + 5*SkillLV sec
Catalyst: 1 Blue Gemstone
Effect: Creates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player.
If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination.
The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point.
You may not set a memo point on Indoors map (dungeons and inside buildings in cities) and some maps that are far away from cities. If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced.
After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.
[LV 1] Warp to the Save Point.
[LV 2] Enable to Use 1 Memo point.
[LV 3] Enable to Use 2 Memo points.
[LV 4] Enable to Use 3 Memo points.

al_heal

 Heal - Active

Heal
Max Level: 10
Type: Active, Level Selectable
SP Cost: 10 + 3*SkillLV
Target: 1 Ally/ 1 Enemy w. Shift-Click
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Heals a target's HP for ([(BaseLV+INT)/5]*30)*(1+/%Modifier/100))*/HealLvl*0.1)+StatusMATK+EquipMATK+[(WeaponMATK*WeaponLvl)/10] HPs. When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
To use against a monster, you must shift-click it or turn on /noshift.

al_incagi

 Increase AGI - Active

Requirements: Heal
Increase Agility
Max Level: 10
Type: Active, Level Selectable
SP Cost: 15 + 3*SkillLV
HP Cost: 15
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 40 + 20*SkillLV sec
Effect: Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the AGI UP message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire.
A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase Agility.
This skill consumes some HP along with the SP cost.
[LV 1] + 3 AGI
[LV 2] + 4 AGI
[LV 3] + 5 AGI
[LV 4] + 6 AGI
[LV 5] + 7 AGI
[LV 6] + 8 AGI
[LV 7] + 9 AGI
[LV 8] + 10 AGI
[LV 9] + 11 AGI
[LV 10] + 12 AGI

al_decagi

 Decrease AGI - Active

Requirements: Increase AGI
Decrease Agility
Max Level: 10
Type: Active, Level Selectable
SP Cost: 13 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: 1 sec
Cool Down: 1 sec
Duration: 20 + 10*SkillLV sec
Effect: Decreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text AGI down on the target at the time of casting.
A successful cast will dispel Increase Agility, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV.
The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.
[LV 1] -3 AGI
[LV 2] -4 AGI
[LV 3] -5 AGI
[LV 4] -6 AGI
[LV 5] -7 AGI
[LV 6] -8 AGI
[LV 7] -9 AGI
[LV 8] -10 AGI
[LV 9] -11 AGI
[LV 10] -12 AGI

al_holywater

 Aqua Benedicta - Active

Aqua Benedicta
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: Instant
Catalyst: 1 Empty Bottle + water source (see effect)
Effect: Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.

al_crucis

 Signum Crucis - Active

Requirements: Demon Bane
Signum Crucis
Max Level: 10
Type: Active
SP Cost: 35
Target: Self
Area: Screen
Cast Time: 0.5 sec
Cool Down: 2 sec
Duration: Until monster death
Effect: Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels).
The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + 4*SkillLV + BaseLV - TargetLV.
The monsters affected are indicated by the sweat drop emotion (/swt). The effect of Signum Crucis stacks with the effects of Provoke.
[LV 1] -14% DEF
[LV 2] -18% DEF
[LV 3] -22% DEF
[LV 4] -26% DEF
[LV 5] -30% DEF
[LV 6] -34% DEF
[LV 7] -38% DEF
[LV 8] -42% DEF
[LV 9] -46% DEF
[LV 10] -50% DEF

al_angelus

 Angelus - Active

Requirements: Divine Protection
Angelus
Max Level: 10
Type: Active, Level Selectable
SP Cost: 20 + 3*SkillLV
Target: Entire Party
Cast Time: 0.5 sec
Cool Down: 3.5 sec
Duration: 30*SkillLV sec
Effect: Increases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all.
[LV 1] 105% VIT DEF
[LV 2] 110% VIT DEF
[LV 3] 115% VIT DEF
[LV 4] 120% VIT DEF
[LV 5] 125% VIT DEF
[LV 6] 130% VIT DEF
[LV 7] 135% VIT DEF
[LV 8] 140% VIT DEF
[LV 9] 145% VIT DEF
[LV 10] 150% VIT DEF

al_blessing

 Blessing - Active

Requirements: Divine Protection
Blessing
Max Level: 10
Type: Active, Level Selectable
SP Cost: 24 + 4*SkillLV
Target: 1 Ally/ 1 Enemy w. Shift-Click
Range: 9 cells
Cast Time: Instant
Cool Down: None
Duration: 40 + 20*SkillLV sec
Effect: Increases STR, DEX and INT of the target by 1*SkillLV and removes any Curse effect.
If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level.
This Bless Curse or Offensive Blessing will lower the HIT and MATK of a monster, but has no effect on ATK.
This effect does not work against Players or Boss monsters.
[LV 1] +1 STR, DEX & INT
[LV 2] +2 STR, DEX & INT
[LV 3] +3 STR, DEX & INT
[LV 4] +4 STR, DEX & INT
[LV 5] +5 STR, DEX & INT
[LV 6] +6 STR, DEX & INT
[LV 7] +7 STR, DEX & INT
[LV 8] +8 STR, DEX & INT
[LV 9] +9 STR, DEX & INT
[LV 10] +10 STR, DEX & INT

al_cure

 Cure - Active

Requirements: Heal
Cure
Max Level: 1
Type: Active
SP Cost: 15
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Does not work against Players.

al_holylight

 Holy Light - Active

Holy Light
Max Level: 1
Type: Offensive
SP Cost: 15
Target: 1 Enemy
Range: 9 cells
Cast Time: 2 sec (reduced by DEX)
Cool Down: None
Effect: Does a single Holy element hit for 125% of your MATK.

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