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Skills Database



 Indulge - Active

Requirements: Increase SP Recovery , Magic Rod
Health Conversion
Max Level: 5
Type: Active
SP Cost: SkillLV
Target: Self
Cast Time: 0.5 sec
Cool Down: 0.8 + 0.2*SkillLV sec
Effect: Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 10:1 modified by SkillLV, so a 2000 HP Professor with Health Conversion LV 3 would consume 2000*10%=200 HP and obtain a total of 200*30%=60 SP.
[LV 1] 10% of the converted HP
[LV 2] 20% of the converted HP
[LV 3] 30% of the converted HP
[LV 4] 40% of the converted HP
[LV 5] 50% of the converted HP


 Soul Exhale - Active

Requirements: Magic Rod , Spell Breaker
Soul Change
Max Level: 1
Type: Supportive
SP Cost: 50
Target: Ally
Range: 4 cells
Cast Time: 3 sec
Cool Down: 5 sec
Duration: Instant
Effect: Exchange SP of the target with your SP. With this exchange it's not possible for any of the partners to exceed their Maximum SP. If you use this on a monster, you regain 3% of your SP.
You can't use this skill on a monster again that already had Soul Change. You can use this skill in Siege Mode (WoE).


 Soul Siphon - Active

Requirements: Cast Cancel , Magic Rod, Dispell
Soul Burn
Max Level: 5
Type: Offensive
SP Cost: 70 + 10*SkillLV
Target: Enemy
Range: 4 cells
Cast Time: 3 sec
Cool Down: LV1-4 10 sec, LV 5 15 sec for the next Soul Burn, else none
Duration: Instant
Effect: This skill will burn all SP the target has, thus damaging it with its own SP. Since this damage is done to the mental system, it will be decreased by the target's MDEF.
If you fail this skill, YOUR SP will be drained, and you will damage yourself. The damage is equal to twice the removed SP.
[LV 1] 40% Success Rate
[LV 2] 50% Success Rate
[LV 3] 60% Success Rate
[LV 4] 70% Success Rate
[LV 5] 70% Success Rate, Damage=2x SP


 Mind Breaker - Active

Requirements: Increase SP Recovery , Soul Siphon
Mind Breaker
Max Level: 5
Type: Active
SP Cost: 9 + 3*SkillLV
Range: 9 cells
Target: Enemy
Cast Time: Instant
Cool Down: 0.7 + 0.1*SkillLV sec
Effect: Attack the mind of the enemy to cause mental breakdown. This decreases enemy's INT MDEF, but it ups their MATK. Success chance is (55+5*SkillLV)%. This is basically Provoke for Magicians.
[LV 1] MATK +20% MDEF -12% 60% success
[LV 2] MATK +40% MDEF -24% 65% success
[LV 3] MATK +60% MDEF -36% 70% success
[LV 4] MATK +80% MDEF -48% 75% success
[LV 5] MATK +100% MDEF -60% 80% success


 Foresight - Active

Requirements: Study , Free Cast, Hindsight
Max Level: 1
Type: Active
SP Cost: 1
Target: Self
Cast Time: 5 sec, not reducible by DEX
Cool Down: None
Effect: The next five Spells you cast have their casting time reduced by 1/2. This effect will last as long as you don't use spells, but will be dispelled upon your death.
Multiple Memorize casts do not stack, recasting resets the counter to 5.


 Blinding Mist - Active

Requirements: Deluge , Whirlwind
Wall of Fog
Max Level: 1
Type: Offensive
SP Cost: 25 SP
Target: Ground
Range: 9 cells
Cast Time: Instant
Cool Down: None
Duration: 20 sec
Effect: Creates a wall of fog of 5 x 3 cells perpendicular to the caster (triple the area of the Wizards Ice Wall). Anyone attempting ranged attacks or ranged skills through or into but not OUT OF the fog. Those inside are blinded (Status effect: Blind) for 30 seconds.
For non ground targeted spells, there's a 75% chance that it will miss completely. Ranged attacks have a -75% damage penalty, and -50 HIT penalty. The wall lasts for 20 seconds, and cannot be cast on top of Sage's other ground based skills such as Volcano, Land Protector, and Violent Gale, but you may cast this over Deluge.
If this skill is cast over Deluge, it will last for 40 seconds. You can cast this on top of monsters and you can not have more than 2 Wall of Fog active at any time.


 Fiber Lock - Active

Requirements: Dragonology
Spider Web
Max Level: 1
Type: Active
SP Cost: 50
Target: Enemy
Range: 9 cells
Cast Time: Unknown
Cool Down: Unknown
Duration: 8 sec
Catalyst: 1 Cobweb
Effect: Shoot a spider web to bind a target to a spot for 8 seconds, also reduces the victim's Flee Rate by half.
If target is hit by any fire elemental skill then the target will take 2x the normal damage but the spider web will be destroyed. You can only catch one enemy with each cast and you can not have more than 3 webs active at the same time.


 Double Casting - Active

Requirements: Hindsight
Double Casting
Max Level: 5
Type: Active
SP Cost: 35 + 5*SkillLV
Target: Self
Cast Time: 2 sec (not reduced by DEX)
Cool Down: None
Duration: 90 sec
Effect: During the skill's duration, all Bolt-type spells (including Auto-Spells) have a chance of being casted a second time instantly.
[LV 1] 40% Chance
[LV 2] 50% Chance
[LV 3] 60% Chance
[LV 4] 70% Chance
[LV 5] 80% Chance

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