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Skills Database

Skill

sl_alchemist

 Spirit of the Alchemist - Active

Alchemist Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Alchemists and Creators, giving them special buffs for the skill's duration.
- Increases effectiveness of Potion Pitcher by Soul Linker's BaseLV% (if the Soul Linker is BaseLV 68, Potion Pitcher heals +68%.
- Allows usage of Berserk Pitcher skill.
- Alchemists having Pharmacy LV 10 are allowed to use Twilight Alchemy I.
- If there is a Super Novice in the party the Alchemist is further allowed to use Twilight Alchemy II.
- If there is a TaeKwon in the party the Alchemist is further allowed to use Twilight Alchemy III.

sl_monk

 Spirit of the Monk - Active

Monk Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Monks and Champions, giving them special buffs for the skill's duration.
- The Combo Finish attack becomes a 5x5 cell splash attack.
- SP Cost of combo skills is decreased.
- Allow SP regeneration in Critical Explosion state.

sl_star

 Spirit of the Star Gladiator - Active

Star Gladiator Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Star Gladiators, allowing the usage of the Union of the Sun, Moon and Stars skill.

sl_sage

 Spirit of the Sage - Active

Sage Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Sages and Professors, allowing their Auto Spell Skill to always produce LV 10 Bolts if the Sage has learned that much in the Bolt Skill.

sl_crusader

 Spirit of the Crusader - Active

Crusader Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Crusaders and Paladins, making their Shield Boomerang never miss, do double the damage, and halving its after cast delay.

sl_supernovice

 Spirit of the Supernovice - Active

Super Novice Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Super Novices, giving them special buffs for the skill's duration.
- Super Novices above LV 90 will be temporarily able to equip ALL Upper/Middle/Lower headgears.
- Super Novices above LV 90 have 1% chance to 'erase' the death record - which means, the last 1% EXP loss will be recovered.
- Super Novices above LV 96 will be temporarily able to equip LV 4 Daggers, 1H Swords, Axes, Maces, and Staffs.

sl_knight

 Spirit of the Knight - Active

Requirements: Spirit of the Crusader
Knight Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Knights and Lord Knights, allowing those who have Two-Hand Quicken LV 10 to use One-Hand Quicken for the skill's duration.

sl_wizard

 Spirit of the Wizard - Active

Requirements: Spirit of the Sage
Wizard Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Wizards and High Wizards, allowing them to cast all Gemstone requiring Skills without using them up (however, it still requires the Wizard to have at least one of the respective Gemstone) for the skill's duration.
When the Wizard has a Crystal Fragment while under this skill's effect, the item will be used, and any spells that were reflected back to you via Kaite will simply disappear instead of hitting you.

sl_priest

 Spirit of the Priest - Active

Requirements: Spirit of the Monk
Priest Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Priests and High Priests, boosting the power of Holy Light by +400% but also increasing its SP Cost by +400% for the skill's duration.

sl_barddancer

 Spirit of the Artist - Active

Bard and Dancer Spirits
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Bards, Clowns, Dancers and Gypsies, giving them special buffs for the skill's duration.
- All singing/dancing skills affect the Bard/Dancer him/herself.
- While singing/dancing the walking speed is increased.
- A Whistle and Humming linked.
- Assassin Cross of Sunset and Please Don't Forget Me linked.
- A Poem of Bragi and Fortune's Kiss linked.
- The Apple of Idun and Service for You linked.
Linked means, if X skill is mastered, then Y skill can be used too while in Spirit mode.

sl_rogue

 Spirit of the Rogue - Active

Requirements: Spirit of the Assasin
Rogue Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Rogues and Stalkers, giving them special buffs for the skill's duration.
- Dispell no longer removes your buffs.
- Potions created by someone who is high on the alchemist rank have their effect increased.
- STR bonus from Tunnel Drive will last 5 minutes and walking speed will also increase.

sl_assasin

 Spirit of the Assasin - Active

Assassin Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Assassins and Assassins Cross, boosting their Sonic Blow by doubling its damage and halving the Cool Down for the skill's duration.
However, the bonuses are reduced to +25% bonus damage and no Cool Down bonus when in Siege Mode (WoE)

sl_blacksmith

 Spirit of the Blacksmith - Active

Requirements: Spirit of the Alchemist
Blacksmith Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Blacksmiths and Whitesmiths, allowing them to use Full Adrenaline Rush if they have Adrenaline Rush LV5 for the skill's duration.

sl_hunter

 Spirit of the Hunter - Active

Requirements: Spirit of the Artist
Hunter Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to Hunters and Snipers, giving them special buffs for the skill's duration.
- Effectiveness of Beast Bane is increased by Hunters/Snipers STR.
- If Double Strafing is LV 10, a new skill, Beast Strafing, will be available.

sl_soullinker

 Spirit of the Soul Linker - Active

Requirements: Spirit of the Star Gladiator
Soul Linker Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to other Soul Linkers (you can not link to yourself), allowing them to use Ka- Type skills on any other class, for the skill's duration.

sl_kaizel

 Kaizel - Active

Requirements: Spirit of the Priest
Kaizel
Max Level: 7
Type: Active , Ka- Type
SP Cost: 130 - 10*SkillLV
Target: See below
Range: 10 cells
Cast Time: 5 - 0.5*SkillLV sec (not reduced by DEX)
Cool Down: None
Duration: 1800 sec
Effect: When you die, you are immediately resurrected with (10*SkillLV)% HP. After being resurrected Kaizel is dispelled but you have a 2 seconds lasting Kyrie Eleison buff.
This skill has no effect in guild siege / WoE. Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
[LV 1] 10% HP at res
[LV 2] 20% HP at res
[LV 3] 30% HP at res
[LV 4] 40% HP at res
[LV 5] 50% HP at res
[LV 6] 60% HP at res
[LV 7] 70% HP at res

sl_kaahi

 Kaahi - Active

Requirements: Spirit of the Priest , Spirit of the Crusader
Kaahi
Max Level: 7
Type: Active , Ka- Type
SP Cost: 30
Target: See below
Range: 10 cells
Cast Time: Instant
Cool Down: 0.5 sec
Duration: 1800 sec
Effect: While this buff lasts, every time you are successfully attacked (skill attacks are not affected), it takes 5*SkillLV SP and heals 200*SkillLV HP. If you receive many attacks in a short time, the skill heal you for the total of the attacks (up to the heal limit).
Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
[LV 1] 5 SP taken, 200 HP healed
[LV 2] 10 SP taken, 400 HP healed
[LV 3] 15 SP taken, 600 HP healed
[LV 4] 20 SP taken, 800 HP healed
[LV 5] 25 SP taken, 1000 HP healed
[LV 6] 30 SP taken, 1200 HP healed
[LV 7] 35 SP taken, 1400 HP healed

sl_kaupe

 Kaupe - Active

Requirements: Spirit of the Rogue
Kaupe
Max Level: 3
Type: Active , Ka- Type
SP Cost: 10 + 10*SkillLV
Target: See below
Range: 10 cells
Cast Time: 0.5 sec
Cool Down: 0.5 sec
Duration: 600 sec
Effect: Allows you to absolutely evade an enemy attack. Evade all types of attacks from players (normal, skills, spells), but for area multi-hit spells like LoV only the 1st hit is dodged. It only dodge normal attacks from mobs, not their skills.
When you evade even once, the effect disappears. Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
[LV 1] 33% evade chance
[LV 2] 66% evade chance
[LV 3] 100% evade chance

sl_kaite

 Kaite - Active

Requirements: Spirit of the Wizard
Kaite
Max Level: 7
Type: Active , Ka- Type
SP Cost: 70
Target: Self/Family
Range: 10 cells
Cast Time: 6.5 - 0.5*SkillLV sec
Cool Down: None
Duration: 60*SkillLV sec, 600 sec for LV 7
Effect: Reflects all offensive magic and Heal back to the caster. It does not reflect status skills (those that make no damage) like Stone Curse.
LV 1-4 reflect once, LV 5-7 reflect twice before disappearing. If the Heal skill used on you gets reflected, the amount of healing done to the caster will be reduced. Will not reflect spells from Boss monsters and monsters above LV 80.
Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
[LV 1] 1 reflect
[LV 2] 1 reflect
[LV 3] 1 reflect
[LV 4] 1 reflect
[LV 5] 2 reflect
[LV 6] 2 reflect
[LV 7] 2 reflect

sl_kaina

 Kaina - Passive

Requirements: Happy Break
Kaina
Max Level: 7
Type: Passive , Ka- Type
Effect: Increases the power of Enjoyable Rest by (30+10*SkillLV)% and Maximum SP by 30*SkillLV. Also, if your BaseLV is above 70, Kaina reduce Estin, Estun, Esma's SP Cost by (3*SkillLV)%.
If BaseLV is above 80, (5*SkillLV)%. If BaseLV is above 90, (7*SkillLV)% for max of 49%.
[LV 1] +40% Enj.Rest +30 Maximum SP
[LV 2] +50% Enj.Rest +60 Maximum SP
[LV 3] +60% Enj.Rest +90 Maximum SP
[LV 4] +70% Enj.Rest +120 Maximum SP
[LV 5] +80% Enj.Rest +150 Maximum SP
[LV 6] +90% Enj.Rest +180 Maximum SP
[LV 7] +100% Enj.Rest +210 Maximum SP

sl_stin

 Estin - Active

Requirements: Spirit of the Wizard
Estin
Max Level: 7
Type: Offensive , Es- Type
SP Cost: 16 + 2*SkillLV
Target: Monster
Range: 10 cells
Cast Time: 0.1 sec
Cool Down: 0.5 sec
Duration: Instant
Effect: Magical skill that attacks only Small monsters. The affected monster is pushed back by 2 cells. When this is used on monsters that are not Small, it will do nearly no damage, but it will push them back.
When LV 7 version of this skill is used, you can use Esma for next 3 seconds.
Es type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
[LV 1] 10% MATK
[LV 2] 20% MATK
[LV 3] 30% MATK
[LV 4] 40% MATK
[LV 5] 50% MATK
[LV 6] 60% MATK
[LV 7] 70% MATK

sl_stun

 Estun - Active

Requirements: Spirit of the Wizard
Estun
Max Level: 7
Type: Offensive , Es- Type
SP Cost: 16 + 2*SkillLV
Target: Monster
Range: 10 cells
Cast Time: 0.1 sec
Cool Down: 0.5 sec
Duration: Instant
Effect: Magical skill that attacks only Medium monsters. The affected monster is stunned for 2 sec. When this is used on Small monsters it won't stun them, but it will do full damage.
When LV 7 version of this skill is used, you can use Esma for next 3 seconds.
Es type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
[LV 1] 5% MATK
[LV 2] 10% MATK
[LV 3] 15% MATK
[LV 4] 20% MATK
[LV 5] 25% MATK
[LV 6] 30% MATK
[LV 7] 35% MATK

sl_sma

 Esma - Active

Requirements: Estin , Estun
Esma
Max Level: 10
Type: Offensive , Es- Type
SP Cost: 8*SkillLV
Target: Monster
Range: 10 cells
Cast Time: 2 sec
Cool Down: 0.5 sec
Duration: Instant
Effect: Strong Magic attack that changes its element depending on Warm Wind. This skill can also be used (within 3 seconds) after casting any kind of Spirit-type buffs.
Es type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
[LV 1] Damage: (40+BaseLV%) x 1 Missile
[LV 2] Damage: (40+BaseLV%) x 2 Missiles
[LV 3] Damage: (40+BaseLV%) x 3 Missiles
[LV 4] Damage: (40+BaseLV%) x 4 Missiles
[LV 5] Damage: (40+BaseLV%) x 5 Missiles
[LV 6] Damage: (40+BaseLV%) x 6 Missiles
[LV 7] Damage: (40+BaseLV%) x 7 Missiles
[LV 8] Damage: (40+BaseLV%) x 8 Missiles
[LV 9] Damage: (40+BaseLV%) x 9 Missiles
[LV 10] Damage: (40+BaseLV%) x 10 Missiles

sl_swoo

 Eswoo - Active

Requirements: Spirit of the Priest
Eswoo
Max Level: 7
Type: Offensive , Es- Type
SP Cost: 85 - 10*SkillLV
Target: Monster
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: SkillLV sec
Effect: Makes the monster small, greatly reducing their walking speed, but the size attribute is not affected. If this is used on a Boss monster, this skill only lasts 1/5 of normal time.
If you use Eswoo on a monster that is already under this effect, it will cause you to be stunned for 10 seconds (reduced by VIT).
Es type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).

sl_ske

 Eske - Active

Requirements: Spirit of the Knight
Eske
Max Level: 3
Type: Offensive , Es- Type
SP Cost: 75 - 20*SkillLV
Target: Monster
Range: 10 cells
Cast Time: 4 - SkillLV sec
Cool Down: 0.5 sec
Duration: 10*SkillLV sec
Effect: Increases monster's ATK by +300%, but halves their DEF. You can cast Esma within 3 seconds after using Eske.
Es type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
[LV 1] Lasts 10 sec
[LV 2] Lasts 20 sec
[LV 3] Lasts 30 sec

sl_ska

 Eska - Active

Requirements: Spirit of the Monk
Eska
Max Level: 3
Type: Offensive , Es- Type
SP Cost: 120 - 20*SkillLV
Target: Monster
Range: 10 cells
Cast Time: 4 - SkillLV sec
Cool Down: 0.5 sec
Duration: 10*SkillLV sec
Effect: Forces the monster to have a state similar to Monk Steel Body, but without blocking the skills. MDEF is set to 90 and DEF change randomly every second, ASPD is not affected. Works on Boss and Miniboss type monsters.
Es type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
[LV 1] Lasts 10 sec
[LV 2] Lasts 20 sec
[LV 3] Lasts 30 sec

sl_high

 Spirit of Rebirth - Active

Requirements: Spirit of the Supernovice
Rebirth Spirit
Max Level: 5
Type: Support
SP Cost: 560 - 100*SkillLV
Target: Player
Range: 10 cells
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: 100 + 50*SkillLV sec
Effect: Soullinks to reborn first class characters UP TO BaseLV 69, if any of their stats is lower than (BaseLV of target-10), these stats will be increased up to the afore mentioned value, but the increase will not be greater than +50.
Bonuses last for the skill's duration.

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