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Skills Database

Skill

wl_whiteimprison

 White Imprison - Active

Requirements: Soul Expansion
White Imprison
Max Level: 5
Type: Support / Offensive
SP Cost: 45+5*SkillLV
Target: Enemy / Self
Cast Time: Instant
Cool Down: 10 sec
Effect: Imprisons the target temporarily behind a white magic curtain, preventing them from moving. While in this state, the target cannot take damage other than ghost property skills. When White Imprison ends, the target takes a fixed amount of damage according to the skill level. The user can cast this skill on themself, but takes damage when released. Bosses are immune to this effect.
[LV 1] Success Rate 50% / Duration 10 seconds
[LV 2] Success Rate 60% / Duration 12 seconds
[LV 3] Success Rate 70% / Duration 14 seconds
[LV 4] Success Rate 80% / Duration 16 seconds
[LV 5] Success Rate 90% / Duration 18 seconds

wl_soulexpansion

 Soul Expansion - Active

Requirements: Drain Life
Soul Expansion
Max Level: 5
Type: Offensive
SP Cost: 25+5*SkillLV
Target: Enemy
Cast Time: 1.5 sec
Cool Down: None
Effect: Strikes a target at long distance with ghost element damage. If used against a player in White Imprison, the skill deals double damage.
[LV 1] 500% MATK
[LV 2] 600% MATK
[LV 3] 700% MATK
[LV 4] 800% MATK
[LV 5] 900% MATK

wl_frostmisty

 Frosty Misty - Active

Requirements: Summon Water Ball
Frost Misty
Max Level: 5
Type: Debuff
SP Cost: 32+8*SkillLV
Target: Enemy
Cast Time: 2.5 sec
Cool Down: 10 sec
Effect: Damage all enemies in the screen and inflicting Freezing status to targets that enter.
Targets caught with Freezing status have their defense, attack speed and movement speed lowered, and take longer to cast spells.
[LV 1] Success Rate 30%, 300% MATK
[LV 2] Success Rate 35%, 400% MATK
[LV 3] Success Rate 40%, 500% MATK
[LV 4] Success Rate 45%, 600% MATK
[LV 5] Success Rate 50%, 700% MATK

wl_jackfrost

 Jack Frost - Active

Requirements: Frosty Misty
Jack Frost
Max Level: 5
Type: Offensive
SP Cost: 20+10*SkillLV
Target: Enemy
Cast Time: 3.6 sec
Effect: Deals water element damage to all targets in range. Deals +100% damage to targets afflicted with the Freezing status effect.
[LV 1] 600% MATK
[LV 2] 700% MATK
[LV 3] 800% MATK
[LV 4] 900% MATK
[LV 5] 1000% MATK

wl_marshofabyss

 Marsh of Abyss - Active

Requirements: Quagmire
Marsh Of Abyss
Max Level: 5
Type: Debuff
SP Cost: 38+2*SkillLV
Target: Enemy
Cast Time: 2.8 sec
Duration: 30 sec
Effect: Curse a target with the marsh of abyss status, slowing their movement and decreasing their DEX/AGI. The stat reduction is only applied half on players.
[LV 1] Move Speed -10%
[LV 2] Move Speed -20%
[LV 3] Move Speed -30%
[LV 4] Move Speed -40%
[LV 5] Move Speed -50%

wl_recognizedspell

 Recognized Spell - Active

Requirements: White Imprison , Stasis, Release
Recognized Spell
Max Level: 5
Type: Special Status
SP Cost: 40+10*SkillLV
Target: Self
Cast Time: 2 sec
Duration: 10 + 10*SkillLV sec
Effect: By gaining a greater understanding of your magic, you can make all of your magic skills deal max damage. However, skills consume 25% more SP.
[LV 1] Duration 20 sec
[LV 2] Duration 30 sec
[LV 3] Duration 40 sec
[LV 4] Duration 50 sec
[LV 5] Duration 60 sec

wl_siennaexecrate

 Sienna Execrate - Active

Requirements: Summon Stone
Sienna Execrate
Max Level: 5
Type: Offensive
SP Cost: 30+2*SkillLV
Target: Enemy
Cast Time: 1.5 sec
Effect: Causes petrification status to a single target and all targets nearby.
[LV 1] Success Rate 50%, Range 3x3 Cells
[LV 2] Success Rate 55%, Range 5x5 Cells
[LV 3] Success Rate 60%, Range 5x5 Cells
[LV 4] Success Rate 65%, Range 7x7 Cells
[LV 5] Success Rate 70%, Range 7x7 Cells

wl_radius

 Radius - Passive

Radius
Max Level: 3
Type: Passive
Target: Enemy
Effect: Increases the range of Warlock magic skills and decrease their casting time.
[LV 1] Casting Range +1 Cells, Casting Times -4%
[LV 2] Casting Range +2 Cells, Casting Times -6%
[LV 3] Casting Range +3 Cells, Casting Times -8%

wl_stasis

 Stasis - Active

Requirements: Drain Life
Stasis
Max Level: 5
Type: Offensive
SP Cost: 50+20*SkillLV
Target: Enemy
Cast Time: 4 sec
Cool Down: 170 + 10 * SkillLv sec
Effect: Distorts the air around the caster, making it impossible for targets within its radius to cast magic. The duration is reduced by the target's DEX and VIT (Minimum duration 10 seconds).
[LV 1] Duration 20 sec / Range 19 x 19 Cells
[LV 2] Duration 30 sec / Range 21 x 21 Cells
[LV 3] Duration 40 sec / Range 23 x 23 Cells
[LV 4] Duration 50 sec / Range 25 x 25 Cells
[LV 5] Duration 60 sec / Range 27 x 27 Cells

wl_drainlife

 Drain Life - Active

Requirements: Radius
Drain Life
Max Level: 5
Type: Offensive / Support
SP Cost: 16+4*SkillLV
Target: Enemy
Cast Time: 4 sec
Cool Down: 2 sec
Effect: Strikes a single target with magical neutral property damage, and absorb some of that damage as HP. Additional damage increases depending on caster's INT.
[LV 1] 200% MATK / Drain 10% / Success Rate 75%
[LV 2] 400% MATK / Drain 15% / Success Rate 80%
[LV 3] 600% MATK / Drain 20% / Success Rate 85%
[LV 4] 800% MATK / Drain 25% / Success Rate 90%
[LV 5] 1000% MATK / Drain 30% / Success Rate 95%

wl_crimsonrock

 Crimson Rock - Active

Requirements: Summon Fire Ball
Crimson Rock
Max Level: 5
Type: Offensive
SP Cost: 50+10*SkillLV
Target: Enemy
Cast Time: 6 sec
Cool Down: 5 sec
Effect: Summons a huge meteorite on the target, striking all targets nearby. When the meteorite hits the ground it lets out a shock wave that throws enemies back and causes stun.
[LV 1] 1600% MATK
[LV 2] 1900% MATK
[LV 3] 2200% MATK
[LV 4] 2500% MATK
[LV 5] 2800% MATK

wl_hellinferno

 Hell Inferno - Active

Requirements: Crimson Rock
Hell Inferno
Max Level: 5
Type: Offensive
SP Cost: 30+5*SkillLV
Target: Enemy
Cast Time: 4 sec
Cool Down: 1 sec
Effect: Conjures the fires of hell to burn a target. The skill causes [Burning] status effect, which continually deals fire element damage over time.
[LV 1] 300% MATK (60% Fire, 240% Shadow)
[LV 2] 600% MATK (120% Fire, 480% Shadow)
[LV 3] 900% MATK (180% Fire, 720% Shadow)
[LV 4] 1200% MATK (240% Fire, 960% Shadow)
[LV 5] 1500% MATK (300% Fire, 1200% Shadow)

wl_comet

 Comet - Active

Requirements: Hell Inferno
Comet
Max Level: 5
Type: Offensive
SP Cost: 200+40*SkillLV
Target: Enemy
Cast Time: 9.5 + 1.5 * SkillLv sec
Cool Down: 1800 sec
Effect: Calls a comet from space to crash down into the ground dealing huge neutral element damage in a 15x15 radius. The skill causes Burning status effect, which continually deals fire element damage over time. Enemies closer to the center of the blast take increased damage. Requires two red gemstones to be cast except when two warlocks are together.
[LV 1] 1500% ~ 3000% MATK
[LV 2] 2000% ~ 3500% MATK
[LV 3] 2500% ~ 4000% MATK
[LV 4] 3000% ~ 4500% MATK
[LV 5] 3500% ~ 5000% MATK

wl_chainlightning

 Chain Lightning - Active

Requirements: Summon Lightning Ball
Chain Lightning
Max Level: 5
Type: Offensive
SP Cost: 70+10*SkillLV
Target: Enemy
Range: 7 cells
Cast Time: 3 + 0.5 * SkillLv sec
Effect: Deals wind element damage to a single target. When a target is struck by chain lightening, chain lightening will also chain to enemies near the target.
Higher levels of the skill increase the amount of times it can chain.
[LV 1] 600% MATK / Hit 5 Times
[LV 2] 700% MATK / Hit 6 Times
[LV 3] 800% MATK / Hit 7 Times
[LV 4] 900% MATK / Hit 8 Times
[LV 5] 1000% MATK / Hit 9 Times

wl_earthstrain

 Earth Strain - Active

Requirements: Sienna Execrate
Earth Strain
Max Level: 5
Type: Offensive
SP Cost: 62+8*SkillLV
Target: Enemy
Cast Time: 2 + SkillLv sec
Cool Down: 10 sec
Effect: Causes the earth near you to shake and shoot up from below, dealing damage to those in range. The shaking caused by the skill can cause players to lose their weapon and helm.
[LV 1] 2100% MATK, Success Strip 6%
[LV 2] 2200% MATK, Success Strip 14%
[LV 3] 2300% MATK, Success Strip 24%
[LV 4] 2400% MATK, Success Strip 36%
[LV 5] 2500% MATK, Success Strip 50%

wl_tetravortex

 Tetra Vortex - Active

Requirements: Jack Frost , Hell Inferno, Chain Lightning, Earth Strain
Tetra Vortex
Max Level: 5
Type: Offensive
SP Cost: 90+30*SkillLV
Target: Enemy
Cast Time: 5 + SkillLv
Cool Down: 15 sec
Effect: Summons ether in the 4 elements, to deal magic damage of each element. Tetra Vortex requires you to have summoned one Fire Ball, Water Ball, Ball Lightening, and Stone before casting or the skill will fail.
Targets struck by Tetra Vortex will receive one status effect from Burning, Freezing, Stun, and Bleeding status ailments.
[LV 1] 1000% * 4 hits MATK
[LV 2] 1500% * 4 hits MATK
[LV 3] 2000% * 4 hits MATK
[LV 4] 2500% * 4 hits MATK
[LV 5] 3000% * 4 hits MATK

wl_summonfb

 Summon Fire Ball - Active

Requirements: Meteor Storm
Summon Fire Ball
Max Level: 5
Type: Offensive
SP Cost: 8+2*SkillLV
Target: Enemy
Cast Time: 2 sec
Duration: 20+10*SkillLV sec
Effect: Summons a ball of fire near the caster that explodes when touched. Higher skill level increases the number of balls that can be summoned at once. Maintaining the fire balls drains SP over time.
[LV 1] 100% MATK, Max Ball 1
[LV 2] 150% MATK, Max Ball 2
[LV 3] 200% MATK, Max Ball 3
[LV 4] 250% MATK, Max Ball 4
[LV 5] 300% MATK, Max Ball 5

wl_summonbl

 Summon Lightning Ball - Active

Requirements: Lord of Vermilion
Summon Lightning Ball
Max Level: 5
Type: Offensive
SP Cost: 8+2*SkillLV
Target: Enemy
Cast Time: 2 sec
Duration: 20+10*SkillLV sec
Effect: Summons a ball of lightning near the caster that explodes when touched. Higher skill level increases the number of balls that can be summoned at once. Maintaining the ball lightening drains SP over time.
[LV 1] 100% MATK, Max Ball 1
[LV 2] 150% MATK, Max Ball 2
[LV 3] 200% MATK, Max Ball 3
[LV 4] 250% MATK, Max Ball 4
[LV 5] 300% MATK, Max Ball 5

wl_summonwb

 Summon Water Ball - Active

Requirements: Storm Gust
Summon Water Ball
Max Level: 5
Type: Offensive
SP Cost: 8+2*SkillLV
Target: Enemy
Cast Time: 2 sec
Duration: 20+10*SkillLV sec
Effect: Summons a ball of water near the caster that explodes when touched. Higher skill level increases the number of balls that can be summoned at once. Maintaining the water balls drains SP over time.
[LV 1] 100% MATK, Max Ball 1
[LV 2] 150% MATK, Max Ball 2
[LV 3] 200% MATK, Max Ball 3
[LV 4] 250% MATK, Max Ball 4
[LV 5] 300% MATK, Max Ball 5

wl_summonstone

 Summon Stone - Active

Requirements: Heaven's Drive
Summon Stone
Max Level: 5
Type: Offensive
SP Cost: 8+2*SkillLV
Target: Enemy
Cast Time: 2 sec
Duration: 20+10*SkillLV sec
Effect: Summons a magic stone near the caster that explodes when touched. Higher skill level increases the number of stones that can be summoned at once. Maintaining the stone drains SP over time.
[LV 1] 100% MATK, Max Ball 1
[LV 2] 150% MATK, Max Ball 2
[LV 3] 200% MATK, Max Ball 3
[LV 4] 250% MATK, Max Ball 4
[LV 5] 300% MATK, Max Ball 5

wl_release

 Release - Active

Release
Max Level: 2
Type: Offensive
SP Cost: 3 SP (LV1), 20 SP (LV2)
Target: Enemy
Cast Time: Instant
Duration: 20+10*SkillLV sec
Effect: Throws your active Fire Ball / Ball Lightening / Water Ball / Stone that you currently have summoned to deal damage to a single target.
[LV 1] Throws a single magic stone at the target
[LV 2] Throws all remaining magic stones at the target.

wl_reading_sb

 Reading Spellbook - Active

Reading Spellbook
Max Level: 1
Type: Active / Special
SP Cost: 3 (LV1), 20 (LV2)
Target: Enemy
Cast Time: 4.5 sec
Cool Down: 5 sec
Effect: Learning Magic Books by reading them previously and seal them up. Warlocks may use the skill Release to let out the sealed spells. Reading Magic Books that contain skills not learned does not work.

wl_freeze_sp

 Freeze Spell - Passive

Freezing Spell
Max Level: 5
Type: Passive
Effect: Increase the amount of spells and number of times that may be used. When the spells are frozen, SP depletes according to the amount of spells and number of times it's frozen.

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