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Skills Database

Skill

ra_arrowstorm

 Arrow Storm - Active

Requirements: Aimed Bolt
Arrow Storm
Max Level: 10
Type: Offensive
SP Cost: 28+2*SkillLV
Target: Enemy
Cast Time: 3 sec
Cool Down: 3 sec
Effect: Fires a storm of arrows on a designated target and all enemies around within the range will be hit. Consumes 10 arrows. Ranger's Base Level increases the damage.
[LV 1] 1080% ATK / Area 7x7 cells
[LV 2] 1160% ATK / Area 7x7 cells
[LV 3] 1240% ATK / Area 7x7 cells
[LV 4] 1320% ATK / Area 7x7 cells
[LV 5] 1400% ATK / Area 7x7 cells
[LV 6] 1480% ATK / Area 9x9 cells
[LV 7] 1560% ATK / Area 9x9 cells
[LV 8] 1640% ATK / Area 9x9 cells
[LV 9] 1720% ATK / Area 9x9 cells
[LV 10] 1800% ATK / Area 11x11 cells

ra_fearbreeze

 Fear Breeze - Active

Requirements: Arrow Storm , Camouflage
Fear Breeze
Max Level: 5
Type: Support
SP Cost: 32+4*SkillLV
Target: Self
Cast Time: 2 sec
Duration: 30+30*SkillLV sec
Effect: During the duration has a chance of increasing the number of attacks. When you deal additional hits, it consumes additional arrows.
[LV 1] Number of Attack +1, Success Rate 12%
[LV 2] Number of Attack +1, Success Rate 12%
[LV 3] Number of Attack +1~2, Success Rate 21%
[LV 4] Number of Attack +1~3, Success Rate 27%
[LV 5] Number of Attack +1~4, Success Rate 30%

ra_rangermain

 Ranger Main - Passive

Ranger Main
Max Level: 10
Type: Passive
Target: Self
Effect: When fighting Brute, Plant, and Fish type monsters, increases your attack power and decreases received damage.
[LV 1] +5, ATK, +5 DEF
[LV 2] +10 ATK, +10 DEF
[LV 3] +15 ATK, +15 DEF
[LV 4] +20 ATK, +20 DEF
[LV 5] +25 ATK, +25 DEF
[LV 6] +30 ATK, +30 DEF
[LV 7] +35 ATK, +35 DEF
[LV 8] +40 ATK, +40 DEF
[LV 9] +45 ATK, +45 DEF
[LV 10] +50 ATK, +50 DEF

ra_aimedbolt

 Aimed Bolt - Active

Requirements: Ankle Snare
Aimed Bolt
Max Level: 10
Type: Offensive
SP Cost: 28+2*SkillLV
Target: Enemy
Cast Time: 5 sec
Effect: When used against an immobile status target (Ankle Snare, Electric Shocker, Warg Bite effect), deals a huge amount of damage.
Deals additional damage based on the size of the target. The skill will fail if you do not have enough arrows. Using this skill cancels the immobile status.
[LV 1] 550% ATK, Hit 2 Small Size, 3 Medium Size, 4 Big Size
[LV 2] 600% ATK, Hit 2 Small Size, 3 Medium Size, 4 Big Size
[LV 3] 650% ATK, Hit 2 Small Size, 3 Medium Size, 4 Big Size
[LV 4] 700% ATK, Hit 2 Small Size, 3 Medium Size, 4 Big Size
[LV 5] 750% ATK, Hit 2 Small Size, 3 Medium Size, 4 Big Size
[LV 6] 800% ATK, Hit 2 Small Size, 3 Medium Size, 4 Big Size
[LV 7] 850% ATK, Hit 2 Small Size, 3 Medium Size, 4 Big Size
[LV 8] 900% ATK, Hit 2 Small Size, 3 Medium Size, 4 Big Size
[LV 9] 950% ATK, Hit 2 Small Size, 3 Medium Size, 4 Big Size
[LV 10] 1000% ATK, Hit 2 Small Size, 3 Medium Size, 4 Big Size

ra_detonator

 Detonator - Active

Requirements: Cluster Bomb
Detonator
Max Level: 1
Type: Active
Target: Enemy
SP Cost: 15
Effect: Immediately activates a trap on the ground. The trap has an area of effect of 7x7 cells around the trap. It can be used with both Hunter and Ranger traps.
However, you cannot detonate traps of another player.

ra_electricshocker

 Electric Shocker - Active

Requirements: Shockwave Trap
Electric Shocker
Max Level: 5
Type: Offensive
SP Cost: 35
Target: Enemy
Cast Time: Instant
Duration: 18+2*SkillLv sec
Effect: Like Ankle Snare causes immobile status while at the same time draining the targets SP. Electric Shocker cannot be removed with the hunter skill remove trap. To place you need 1 Special Alloy Trap.
[LV 1] SP Drain 5%/sec
[LV 2] SP Drain 10%/sec
[LV 3] SP Drain 15%/sec
[LV 4] SP Drain 20%/sec
[LV 5] SP Drain 25%/sec

ra_clusterbomb

 Cluster Bomb - Active

Requirements: Research Trap
Cluster Bomb
Max Level: 5
Type: Active
SP Cost: 35
Target: Enemy
Cast Time: Instant
Duration: 15 sec
Effect: A maximum of 3 traps can be placed at once. The trap detonates in an area 3 cells in front (away from the trap layer) and a width of 5 cells.
The trap can be detonated via Detonator. Cluster Bomb cannot be removed by the hunter skill [Remove Trap]. Placing a cluster bomb consumes 1 special alloy trap.
[LV 1] Damage Power +100%
[LV 2] Damage Power +200%
[LV 3] Damage Power +300%
[LV 4] Damage Power +400%
[LV 5] Damage Power +500%

ra_wugmastery

 Warg Mastery - Active

Warg Mastery
Max Level: 1
Type: Active
SP Cost: 5
Cast Time: 2 sec
Effect: Allows you to summon a loyal 'Warg' wolf using a special wolf flute. In order to summon a warg you need to have the item [Wolf Flute].
Re-using the skill returns the Warg to the wild.

ra_wugrider

 Warg Rider - Active

Requirements: Warg Mastery
Warg Rider
Max Level: 3
Type: Active
SP Cost: 20
Cast Time: Instant
Effect: Allows a Ranger to mount their summoned Warg. Skill level increases your movement speed.
While mounted a warg, you can't use any bow attacks or skills except for Traps and Warg exclusive skills.

ra_wugdash

 Warg Dash - Active

Requirements: Warg Rider
Warg Dash
Max Level: 1
Type: Active
SP Cost: 40
Cast Time: Instant
Effect: Usable only when mounted on your Warg. Your warg runs in a straight line, and re-using the skill stops. You will automatically stop when hitting a wall or enemy.
If you learn Warg Strike, you'll deal damage when running into the enemy.

ra_wugstrike

 Warg Strike - Active

Requirements: Tooth of Warg
Warg Strike
Max Level: 5
Type: Active
SP Cost: 28+2*SkillLV
Target: Enemy
Cast Time: Instant
Effect: The warg deals damage to a single target. Skill level increases the damage. Can't be used while mounted on the Warg.
[LV 1] +200% ATK
[LV 2] +400% ATK
[LV 3] +600% ATK
[LV 4] +800% ATK
[LV 5] +1000% ATK

ra_wugbite

 Warg Bite - Active

Requirements: Warg Mastery
Warg Bite
Max Level: 5
Type: Offensive
SP Cost: 40+2*SkillLV
Target: Enemy
Cast Time: Instant
Effect: The warg leaps at a target, dealing damage and temporarially causing immibile status. Can't be used while mounted on the Warg.
Success rate varies depending on the targets AGI
[LV 1] +600% ATK / Duration 1 second + Tooth Of Warg Bonus
[LV 2] +800% ATK / Duration 2 seconds + Tooth Of Warg Bonus
[LV 3] +1000% ATK / Duration 3 seconds + Tooth Of Warg Bonus
[LV 4] +1200% ATK / Duration 4 seconds + Tooth Of Warg Bonus
[LV 5] +1500% ATK / Duration 5 seconds + Tooth Of Warg Bonus

ra_toothofwug

 Tooth of Warg - Passive

Requirements: Warg Mastery
Tooth Of Warg
Max Level: 10
Type: Passive
Effect: Increases wolf damage and effect of wolf skills. Increased skill level increases damage.
[LV 1] +30 ATK
[LV 2] +60 ATK
[LV 3] +90 ATK
[LV 4] +120 ATK
[LV 5] +150 ATK
[LV 6] +180 ATK
[LV 7] +210 ATK
[LV 8] +240 ATK
[LV 9] +270 ATK
[LV 10] +300 ATK

ra_sensitivekeen

 Sensitive Keen - Active

Requirements: Tooth of Warg
Sensitive Keen
Max Level: 5
Type: Offensive
SP Cost: 24
Target: Enemy
Cast Time: Instant
Effect: The wolf uses his sense of danger to reveal hidden traps and players in a 7x7 area around the caster and deals damage. There's a chance to cast Warg Bite on targets in range.000000
[LV 1] +150% ATK, Warg Bite Success 8%
[LV 2] +200% ATK, Warg Bite Success 16%
[LV 3] +250% ATK, Warg Bite Success 24%
[LV 4] +300% ATK, Warg Bite Success 32%
[LV 5] +350% ATK, Warg Bite Success 40%

ra_camouflage

 Camouflage - Active

Requirements: Ranger Main
Camouflage
Max Level: 5
Type: Active
SP Cost: 28+2*SkillLV
Target: Self
Cast Time: Instant
Effect: Hide yourself from view of monsters while standing near walls and obstacles.
Your character will appear transparant. While in camouflage status your critical chance and attack power is increased, but decreases your defense.
When camouflage status ends your attack power, critical, and defense returns to normal. Until you re-use the skill to cancel its effect, it will continaully drain SP.
With high enough level you can use the skill without being near an obstacle.

[LV 1] 6 SP per Sec / Can't Move
[LV 2] 5 SP per Sec / Can't Move
[LV 3] 4 SP per Sec / 50% Move Speed
[LV 4] 3 SP per Sec / 75% Move Speed
[LV 5] 2 SP per Sec / 100% Move Speed

ra_researchtrap

 Research Trap - Passive

Requirements: Claymore Trap , Remove Trap
Research Trap
Max Level: 5
Type: Passive
Target: Self
Effect: Increases damage with Hunter and Ranger trap damage, and increases INT and SP.
[LV 1] Additional Damage +40, INT +1, MAX SP +220
[LV 2] Additional Damage +80, INT +2, MAX SP +240
[LV 3] Additional Damage +120, INT +3, MAX SP +260
[LV 4] Additional Damage +160, INT +4, MAX SP +280
[LV 5] Additional Damage +200, INT +5, MAX SP +300

ra_magentatrap

 Magenta Trap - Active

Requirements: Research Trap
Magenta Trap
Max Level: 1
Type: Active
SP Cost: 15
Target: Enemy
Cast Time: Instant
Effect: A maximum of 1 trap can be placed at once. Permanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Fire Element. Does not affect boss type monsters or players, and consumes 1 Red Blood and 1 Special Alloy Trap.000000

ra_cobalttrap

 Cobalt Trap - Active

Requirements: Research Trap
Cobalt Trap
Max Level: 1
Type: Active
SP Cost: 15
Target: Enemy
Cast Time: Instant
Effect: A maximum of 1 trap can be placed at once. Permanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Water Element. Does not affect boss type monsters or players, and consumes 1 Crystal Blue and 1 Special Alloy Trap. 000000

ra_maizetrap

 Maize Trap - Active

Requirements: Research Trap
Maize Trap
Max Level: 1
Type: Active
SP Cost: ??+??*SkillLV
Target: Enemy
Cast Time: Instant
Effect: A maximum of 1 trap can be placed at once. Permanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Earth Element. Does not affect boss type monsters or players, and consumes 1 Green Live and 1 Special Alloy Trap.000000

ra_verduretrap

 Verdure Trap - Active

Requirements: Research Trap
Verdure Trap
Max Level: 1
Type: Offensive
SP Cost: 15
Target: Enemy
Cast Time: Instant
Effect: A maximum of 1 trap can be placed at once. Permanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Wind Element. Does not affect boss type monsters or players, and consumes 1 Wind of Verdure and 1 Special Alloy Trap.000000

ra_firingtrap

 Firing Trap - Active

Requirements: Detonator
Firing Trap
Max Level: 5
Type: Offensive
SP Cost: 10
Target: Enemy
Cast Time: Instant
Duration: 18 sec
Max Placement: 2
Effect: When the trap activates it deals damage in a 3x3 area and causes [Burning] status. Increased skill level increases the chance to status. To use the skill you need 1 Special Alloy Trap.
[LV 1] Success Rate 60%
[LV 2] Success Rate 70%
[LV 3] Success Rate 80%
[LV 4] Success Rate 90%
[LV 5] Success Rate 100%

ra_iceboundtrap

 Icebound Trap - Active

Requirements: Detonator
Ice Bound Trap
Max Level: 5
Type: Offensive
SP Cost: 10
Target: Enemy
Cast Time: Instant
Max Placement: 2
Effect: When the trap activates it deals damage in a 3x3 area and causes [Freezing] status. Increased skill level increases the chance to status. To use the skill you need 1 Special Alloy Trap.
[LV 1] Success Rate 60%
[LV 2] Success Rate 70%
[LV 3] Success Rate 80%
[LV 4] Success Rate 90%
[LV 5] Success Rate 100%

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