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Skills Database

Skill

nc_madolicence

 Mado License - Passive

Magic Gear License
Max Level: 5
Type: Passive
Effect: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is 1/2.
[LV 1] +15 ATK, Move Speed -40%
[LV 2] +30 ATK, Move Speed -30%
[LV 3] +45 ATK, Move Speed -20%
[LV 4] +60 ATK, Move Speed -10%
[LV 5] +75 ATK, Normal Move Speed

nc_boostknuckle

 Boost Knuckle - Active

Requirements: Mado License
Boost Knuckle
Max Level: 5
Type: Offensive
SP Cost: 5+5*SkillLV
Cast Time: 0.5 sec
Effect: Using the Magic Gear basic equipment, fire's a rocket punch at an enemy at long range. Max range 11 cells.
[LV 1] 300% ATK
[LV 2] 400% ATK
[LV 3] 500% ATK
[LV 4] 600% ATK
[LV 5] 700% ATK

nc_pilebunker

 Pile Bunker - Active

Requirements: Boost Knuckle
Pile Bunker
Max Level: 3
Type: Offensive
SP Cost: 50
Cast Time: 1 sec
Cool Down: 5 sec
Effect: Attacks the enemy with deadly drills to inflict damage and cancel defensive magic. Requires the Pile Bunker to be equipped. Range 3 cells.
[LV 1] Debuff chance 40%
[LV 2] Debuff chance 55%
[LV 3] Debuff chance 70%

nc_vulcanarm

 Vulcan Arm - Active

Requirements: Boost Knuckle
Vulcan Arm
Max Level: 3
Type: Offensive
SP Cost: 2
Cast Time: Instant
Catalyst: 1 Vulcan Bullet
Effect: Using the basic Magic Gear equipment, fires rapid fire at a target at long range. Using the skill consumes.
[LV 1] Range 3 x 3 cells / 70% MATK
[LV 2] Range 3 x 3 cells / 140% MATK
[LV 3] Range 3 x 3 cells / 210% MATK

nc_flamelauncher

 Flame Launcher - Active

Requirements: Vulcan Arm
Flame Launcher
Max Level: 3
Type: Offensive
SP Cost: 20
Cast Time: 1.2+0.4*SkillLv sec
Cool Down: 0.5*SkillLv sec
Effect: Deals fire property damage to all enemies in range. May inflict Burning status.
[LV 1] 600% ATK / Burning Rate 30%
[LV 2] 900% ATK/ Burning Rate 40%
[LV 3] 1200% ATK / Burning Rate 50%

nc_coldslower

 Cold Slower - Active

Requirements: Vulcan Arm
Cold Slower
Max Level: 3
Type: Offensive
SP Cost: 40
Cast Time: 1 sec (cannot be interrupted)
Cool Down: 1*SkillLv sec
Catalyst: 1 Liquid Condensed Bullet and 1 Magic Gear Fuel
Effect: Deals water property damage to all enemies in range. May inflict Freezing/Frozen status.
[LV 1] 600% ATK / Range 5 x 5 cells
[LV 2] 900% ATK / Range 7 x 7 cells
[LV 3] 1200% ATK / Range 9 x 9 cells

nc_armscannon

 Arm Cannon - Active

Requirements: Flame Launcher , Cold Slower
Arms Cannon
Max Level: 3
Type: Offensive
SP Cost: 50
Cast Time: 1.2+0.2*SkillLv sec
Cool Down: 0.5*SkillLv sec
Catalyst: 1 Magic Gear Fuel, 1 Cannon Ball
Effect: Using the magic gears basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped.
[LV 1] 700~600~500% ATK, Area 7x7
[LV 2] 1200~1000~800% ATK, Area 5x5
[LV 3] 1500~1400~1100% ATK, Area 3x3
Cannon Ball Descriptions:
- Cannon Ball = Attribute 'None', ATK 100, Weight 1, Price 100z
- Holy Cannon Ball = Attribute 'Holy', ATK 120, Weight 1, Price 200z
- Iron Cannon Ball = Attribute 'Neutral', ATK 250, Weight 1, Price 200z
- Dark Cannon Ball = Attribute 'Shadow', ATK 120, Weight 1, Price 200z
- Soul Cannon Ball = Attribute 'Spiritual (Ghost), ATK 120, Weight 1, Price 500z

nc_acceleration

 Acceleration - Active

Requirements: Mado License
Acceleration
Max Level: 3
Type: Support
SP Cost: 20*SkillLV
Cast Time: Instant
Duration: 30*SkillLV sec
Effect: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment Accelerator equipped and consumes 1 Magic Gear Fuel.

nc_hovering

 Hovering - Active

Requirements: Acceleration
Hovering
Max Level: 1
Type: Support
SP Cost: 25
Cast Time: Instant
Duration: 30 sec
Catalyst: 1 Magic Gear Fuel
Effect: The magic gear hovers off the ground, allowing it to move over traps and ground targeted skills without effect. Slightly increases movement speed. Requires the magic gear equipment Hovering Booster equipped and consumes 1 Magic Gear Fuel.

nc_f_sideslide

 Front-Side Slide - Active

Requirements: Hovering
Front Side Slide
Max Level: 1
Type: Support
SP Cost: 5
Cast Time: Instant
Catalyst: 1 Magic Gear Fuel
Effect: While hovering, rapidly moves forwards 7 cells.

nc_b_sideslide

 Back-Side Slide - Active

Requirements: Hovering
Back Side Slide
Max Level: 1
Type: Support
SP Cost: 5
Cast Time: Instant
Catalyst: 1 Magic Gear Fuel
Effect: While hovering, rapidly moves back 7 cells.

nc_mainframe

 Mainframe Restructure - Passive

Requirements: Mado License
Mainframe Restructure
Max Level: 4
Type: Passive
Effect: Restructures the magic gear body to be more defensive and add over-heat limit. Overheating causes the Magic Gear to take continuous damage over time. Overheat limit increases the point at which the gear will Overheat.
[LV 1] +4 DEF, Overheat Limit +10
[LV 2] +7 DEF, Overheat Limit +18
[LV 3] +11 DEF, Overheat Limit +36
[LV 4] +15 DEF, Overheat Limit +56

nc_selfdestruction

 Self Destruction - Active

Requirements: Mainframe Restructure
Self Destruction
Max Level: 3
Type: Offensive
SP Cost: 5
Cast Time: 2.5*SkillLv sec (cannot be interrupted)
Effect: Detonates the magic gear, dealing large damage in a wide radius. When using the skill, you lose magic gear status, and your SP is completely consumed.
[LV 1] Range 5x5
[LV 2] Range 7x7
[LV 3] Range 9x9

nc_shapeshift

 Shape Shift - Active

Requirements: Mainframe Restructure
Shape Shift
Max Level: 4
Type: Support
SP Cost: 100
Cast Time: 3 sec
Duration: 5 minutes
Catalyst: 2 Magic Gear Fuel
Effect: Changes the Madogear's armor's elemental property. The stone used to cast the spell determines the new elemental property.
[LV 1] Attribute Change Fire / Consumes 3 Red Blood
[LV 2] Attribute Change Earth / Consumes 3 Green Live
[LV 3] Attribute Change Wind / Consumes 3 Wind of Verdure
[LV 4] Attribute Change Water / Consumes 3 Crystal Blue

nc_emergencycool

 Emergency Cool - Active

Requirements: Self Destruction
Emergency Cool
Max Level: 1
Type: Support
SP Cost: 20
Cast Time: Instant
Catalyst: 2 Magic Gear Fuel
Effect: Rapidly cools the magic gear removing overheat status. Requires the magic gear equipment Cooling System equipped.

nc_infraredscan

 Infrared Scan - Active

Requirements: Shape Shift
Infrared Scan
Max Level: 1
Type: Support
SP Cost: 45
Cast Time: 1 sec Fixed
Cool Down: 15 sec
Effect: Detects all targets in a 15 x 15 targets around you and has a 50% chance to drop their evasion rate.

nc_analyze

 Analyze - Active

Requirements: Infrared Scan
Analyze
Max Level: 3
Type: Support
SP Cost: 30
Cast Time: 1 sec Fixed
Duration: 20 sec
Catalyst: 1 Magic Gear Fuel
Effect: Scans a target for weaknesses, reducing their effective physical and magical defense. Range 7 cells.
[LV 1] -14% DEF / MDEF
[LV 2] -28% DEF / MDEF
[LV 3] -42% DEF / MDEF

nc_magneticfield

 Magnetic Field - Active

Requirements: Emergency Cool
Magnetic Field
Max Level: 3
Type: Support
SP Cost: 90
Cast Time: 0.5*SkillLv sec Fixed
Cool Down: 5 minutes
Duration: 15 sec
Catalyst: 3 Magic Gear Fuel
Effect: Creates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status.
Maintaining the magnetic field rapidly drains your SP. Requires the magic gear equipment Magnetic Field Generator equipped.
[LV 1] Radius 3x3
[LV 2] Radius 5x5
[LV 3] Radius 7x7

nc_neutralbarrier

 Neutral Barrier - Active

Requirements: Magnetic Field
Neutral Barrier
Max Level: 3
Type: Support
SP Cost: 90
Cast Time: 0.5*SkillLv sec Fixed
Cool Down: 2 minutes
Duration: 15+15*SkillLV
Catalyst: 1 Magic Gear Fuel
Effect: Creates a strong energy barrier around you, reducing physical and magic damage to those in its radius, but does not reduce long range attacks.
Requires the magic gear equipment Barrier Generator equipped.
[LV 1] Radius 3x3, +15% DEF / MDEF
[LV 2] Radius 3x3, +20% DEF / MDEF
[LV 3] Radius 3x3, +25% DEF / MDEF

nc_stealthfield

 Stealth Field - Active

Requirements: Analyze , Neutral Barrier
Stealth Field
Max Level: 3
Type: Support
SP Cost: 50+50*SkillLV
Cast Time: 0.5*SkillLv sec Fixed
Duration: 10+5*SkillLV
Catalyst: 2 Magic Gear Fuel
Effect: Generates a energy field around you, cloaking all allies in its radius. Allies that are cloaked appear semi-transparent and can't be targeted with physical or magic attacks. The skill constantly drains SP and reduces your movement speed by 30%. If two stealth fields overlap, it cancels the effect. Requires the magic gear equipment Optic Camouflage Generator equipped.
[LV 1] Radius 3x3
[LV 2] Radius 3x3
[LV 3] Radius 3x3

nc_repair

 Repair - Active

Requirements: Mado License
Repair
Max Level: 5
Type: Active / Support
SP Cost: 20+5*SkillLV
Cast Time: 1 sec
Catalyst: 1 Magic Gear Fuel
Effect: Allows recovery of your own or another target magic gear. Requires the magic gear equipment Repair Kit equipped. Range 5 cells. The magic gear is not affected by the heal skill.
[LV 1] Recovery 6% HP
[LV 2] Recovery 9% HP
[LV 3] Recovery 12% HP
[LV 4] Recovery 15% HP
[LV 5] Recovery 18% HP

nc_trainingaxe

 Axe Training - Passive

Axe Training
Max Level: 10
Type: Passive
Effect: Increases attack power and hit rate when using an axe.
[LV 1] +5 ATK, Hit Rate +3
[LV 2] +10 ATK, Hit Rate +6
[LV 3] +15 ATK, Hit Rate +9
[LV 4] +20 ATK, Hit Rate +12
[LV 5] +25 ATK, Hit Rate +15
[LV 6] +30 ATK, Hit Rate +18
[LV 7] +35 ATK, Hit Rate +21
[LV 8] +40 ATK, Hit Rate +24
[LV 9] +45 ATK, Hit Rate +27
[LV 10] +50 ATK, Hit Rate +30

nc_researchfe

 Research Fire/Earth - Passive

Research Fire / Earth
Max Level: 5
Type: Passive
Effect: By studying fire and earth property monsters, you increase your effectiveness and defense against these targets.
[LV 1] +10 ATK, Resistance +10
[LV 2] +20 ATK, Resistance +20
[LV 3] +30 ATK, Resistance +30
[LV 4] +40 ATK, Resistance +40
[LV 5] +50 ATK, Resistance +50

nc_axeboomerang

 Axe Boomerang - Active

Requirements: Axe Training
Axe Boomerang
Max Level: 5
Type: Offensive
SP Cost: 18+2*SkillLV
Target: Enemy
Cast Time: Instant
Cool Down: 5 sec
Effect: Throws an axe at long range dealing damage and knockback. The weight of your axe increases your damage.
[LV 1] 300% ATK + Axe Weight / Range 5 cells
[LV 2] 350% ATK + Axe Weight / Range 6 cells
[LV 3] 400% ATK + Axe Weight / Range 7 cells
[LV 4] 450% ATK + Axe Weight / Range 8 cells
[LV 5] 500% ATK + Axe Weight / Range 9 cells

nc_powerswing

 Power Swing - Active

Requirements: Axe Boomerang
Power Swing
Max Level: 5
Type: Offensive
SP Cost: 8+2*SkillLV
Target: Enemy
Cast Time: Instant
Effect: Strikes a target with an axe dealing damage and stun. There's a low chance to invoke Axe Boomerang. Additional damage is added based on caster's STR and DEX.
[LV 1] 400% ATK
[LV 2] 500% ATK
[LV 3] 600% ATK
[LV 4] 700% ATK
[LV 5] 800% ATK

nc_axetornado

 Axe Tornado - Active

Requirements: Axe Training
Axe Tornado
Max Level: 5
Type: Offensive
SP Cost: 16+2*SkillLV
Target: Enemy
Cast Time: Instant
Effect: Spins rapidly like a whirlwind with an axe striking all targets around you. The VIT stat increases your damage. Consumes a certain amount of HP.
[LV 1] 300% ATK / Range 5 x 5 cells / Consumes 20 HP
[LV 2] 400% ATK / Range 5 x 5 cells / Consumes 40 HP
[LV 3] 500% ATK / Range 7 x 7 cells / Consumes 60 HP
[LV 4] 600% ATK / Range 7 x 7 cells / Consumes 80 HP
[LV 5] 700% ATK / Range 7 x 7 cells / Consumes 100 HP

nc_silversniper

 FAW - Silver Sniper - Active

Requirements: Research Fire/Earth
FAW - Silver Sniper
Max Level: 5
Type: Active / FAW Construction
SP Cost: 20+5*SkillLV
Cast Time: 2 sec
Effect: Creates a long range Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Steel, 1 Iron, 1 Mini Furnace and 1 Oridecon Hammer to create.
[LV 1] No Additional Damage / Duration 20 seconds
[LV 2] +200 MATK / Duration 30 seconds
[LV 3] +400 MATK / Duration 40 seconds
[LV 4] +800 MATK / Duration 50 seconds
[LV 5] +1000 MATK / Duration 60 seconds

nc_magicdecoy

 FAW - Magic Decoy - Active

Requirements: Research Fire/Earth
FAW - Magic Decoy
Max Level: 5
Type: Active / FAW Construction
Cast Time: 2 sec
Effect: Creates a magic attacking Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 1 Mini Furnace, 1 Oridecon Hammer, 2 Iron, 1 Brigan, and 1 of (Red Blood/Green Live/Wind of Verdure/Crystal Blue).
[LV 1] +300 MATK / Duration 20 seconds
[LV 2] +350 MATK / Duration 30 seconds
[LV 3] +400 MATK / Duration 40 seconds
[LV 4] +450 MATK / Duration 50 seconds
[LV 5] +500 MATK / Duration 60 seconds

nc_disjoint

 FAW Removal - Active

Requirements: FAW - Silver Sniper
FAW - Removal
Max Level: 1
Type: Active / FAW Construction
SP Cost: 15
Cast Time: Instant
Effect: Removes the target FAW. It can be used on other players FAW's.

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