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Skills Database

Skill

sr_dragoncombo

 Dragon Combo - Active

Requirements: Raging Trifecta Blow
Dragon Combo (Twin Dragon)
Max Level: 10
Type: Active / Damage
SP Cost: Unknown
Target: Enemy
Cast Time: Unknown
Effect: Rapidly strikes a single target with two blows. The skill Fallen Empire can be used in combination with Dragon Combo.
[LV 1] 200% ATK, Stun Chance 2%
[LV 2] 220% ATK, Stun Chance 3%
[LV 3] 240% ATK, Stun Chance 4%
[LV 4] 260% ATK, Stun Chance 5%
[LV 5] 280% ATK, Stun Chance 6%
[LV 6] 300% ATK, Stun Chance 7%
[LV 7] 320% ATK, Stun Chance 8%
[LV 8] 340% ATK, Stun Chance 9%
[LV 9] 360% ATK, Stun Chance 10%
[LV 10] 380% ATK, Stun Chance 11%

sr_skynetblow

 Sky Net Blow - Active

Requirements: Dragon Combo
Sky Net Blow
Max Level: 5
Type: Active / Damage
Target: Enemy
Effect: Spinning blow that kicks up a storm, dealing damage to all targets in an area and throwing them back 3 cells. The user's AGI stat increases the damage.
[LV 1] 80% ATK
[LV 2] 160% ATK
[LV 3] 240% ATK
[LV 4] 320% ATK
[LV 5] 400% ATK

sr_earthshaker

 Earth Shaker - Active

Requirements: Dragon Combo , Cursed Circle
Earth Shaker
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Target: Enemy
Cast Time: Unknown
Effect: Sends a shockwave through the ground which damages all targets in a 11 x 11 area, dealing additional damage against hidden targets. Targets in Hiding, Cloaking, etc will be revealed when hit. Consumes 1 spirit sphere.
[LV 1] Normal/on hide target 100%/300% ATK
[LV 2] Normal/on hide target 150%/450% ATK
[LV 3] Normal/on hide target 200%/600% ATK
[LV 4] Normal/on hide target 250%/750% ATK
[LV 5] Normal/on hide target 300%/900% ATK

sr_fallenempire

 Fallen Empire - Active

Requirements: Dragon Combo
Fallen Empire
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Target: Enemy
Cast Time: Unknown
Effect: Use your shoulders and fists to do an upwards blow to deal large damage to a single enemy. The enemy takes additional damage if the target is heavier. After receiving damage the target is unable to move for a short period of time. Fallen Empire can only be used after Dragon Combo. After fallen empire, Tiger Cannon and Gate of Hell can be used.
[LV 1] 250% ATK, Immobility Time 0.5s
[LV 2] 400% ATK, Immobility Time 1s
[LV 3] 550% ATK, Immobility Time 1.5s
[LV 4] 700% ATK, Immobility Time 2s
[LV 5] 850% ATK, Immobility Time 2.5s

sr_tigercannon

 Tiger Cannon - Active

Requirements: Fallen Empire
Tiger Cannon
Max Level: 10
Type: Active / Damage
SP Cost: Unknown
Target: Enemy
Cast Time: Unknown
Effect: Consumes your own HP and SP to deal damage ot the target's HP and SP. The more HP and SP used, the more damage it does. Consumes 2 spirit spheres. Can only be used in Fury state. When used after Fallen Empire, it does additional damage.
[LV 1] User's HP/SP Used 2%/1%
[LV 2] User's HP/SP Used 4%/2%
[LV 3] User's HP/SP Used 6%/3%
[LV 4] User's HP/SP Used 8%/4%
[LV 5] User's HP/SP Used 10%/5%
[LV 6] User's HP/SP Used 12%/6%
[LV 7] User's HP/SP Used 14%/7%
[LV 8] User's HP/SP Used 16%/8%
[LV 9] User's HP/SP Used 18%/9%
[LV 10] User's HP/SP Used 20%/10%

sr_rampageblaster

 Rampage Blaster - Active

Requirements: Earth Shaker
Rampage Blaster (Explosive Spirit Shot)
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Target: Enemy
Cast Time: Unknown
Effect: Consumes all of your spirit spheres and deals damage to all enemies in a 7 x 7 cell radius. The number of spirit spheres increases your damage. The skill deals increased damage if you are in fury state.
[LV 1] N?Spirit Spheres x 50% ATK
[LV 2] N?Spirit Spheres x 100% ATK
[LV 3] N?Spirit Spheres x 150% ATK
[LV 4] N?Spirit Spheres x 200% ATK
[LV 5] N?Spirit Spheres x 250% ATK

sr_crescentelbow

 Crescent Elbow - Active

Requirements: Sky Net Blow
Crescent Elbow
Max Level: 5
Type: Active / Counter
SP Cost: Unknown
Cast Time: Unknown
Effect: Attempt to counter an enemies attack, knocking back the opponent and dealing damage, though you'll still take damage. The higher the HP of the target, the more damage it does. The skill consumes 2 spirit spheres, and cannot be used on boss monsters.
[LV 1] Activation chance 55% / Duration 3 seconds
[LV 2] Activation chance 60% / Duration 4 seconds
[LV 3] Activation chance 65% / Duration 5 seconds
[LV 4] Activation chance 70% / Duration 6 seconds
[LV 5] Activation chance 75% / Duration 7 seconds

sr_cursedcircle

 Cursed Circle - Active

Requirements: Root , Gentle Touch - Quiet
Cursed Circle
Max Level: 5
Type: Active / Special
SP Cost: Unknown
Target: Self
Cast Time: Unknown
Effect: Creates an area 5x5 cells around the caster where all enemies cannot move or attack, and become silenced for the duration of the skill. If the user of cursed circle uses any other skill, cursed circle immediately ends. The skill consumes 1 spirit sphere.
[LV 1] Duration 5s
[LV 2] Duration 6s
[LV 3] Duration 7s
[LV 4] Duration 8s
[LV 5] Duration 9s

sr_lightningwalk

 Lightning Walk - Active

Requirements: Windmill
Lightning Walk
Max Level: 5
Type: Active Toggle / Special
SP Cost: Unknown
Target: Self
Cast Time: Unknown
Effect: When targeted with a ranged or magic attack (targeted magic only), instead of taking damage you immediately jump at high speeds to the attacker. When using the skill, it consumes some HP, and drains some SP each second. When the skill activates, the status effect ends.
[LV 1] HP Consumed 5%, SP Drain er second 3, Chance for activating 30%
[LV 2] HP Consumed 4%, SP Drain er second 3, Chance for activating 35%
[LV 3] HP Consumed 3%, SP Drain er second 2, Chance for activating 40%
[LV 4] HP Consumed 2%, SP Drain er second 2, Chance for activating 45%
[LV 5] HP Consumed 1%, SP Drain er second 1, Chance for activating 50%

sr_knucklearrow

 Knuckle Arrow - Active

Requirements: Rampage Blaster , Lightning Walk
Knuckle Arrow (Shura Body Bullet)
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Target: Enemy
Cast Time: Unknown
Effect: Instantly closes the distance between you and a target, dealing damage and throwing the target back. When the target is knocked back, if they collide with a wall or obstacle, they take additional damage. Consumes 2 spirit spheres when used.
[LV 1] 200% ATK, Knockback Damage 150% + Bonus
[LV 2] 300% ATK, Knockback Damage 300% + Bonus
[LV 3] 400% ATK, Knockback Damage 450% + Bonus
[LV 4] 500% ATK, Knockback Damage 600% + Bonus
[LV 5] 600% ATK, Knockback Damage 750% + Bonus

sr_windmill

 Windmill - Active

Requirements: Cursed Circle
Windmill
Max Level: 1
Type: Active / Damage
SP Cost: Unknown
Target: Self
Cast Time: Unknown
Effect: A low to the ground spinning kick that damages targets in a 5x5 area and forces them to use [/sit]. Will stun monsters for 1-4 seconds. Does not work on boss monsters.

sr_raisingdragon

 Raising Dragon - Active

Requirements: Rampage Blaster , Gentle Touch - Energy Drain
Rising Dragon
Max Level: 10
Type: Active / Buff
SP Cost: Unknown
Target: Self
Cast Time: Unknown
Effect: Temporarily releases your mind and spirit, allowing you to gather more spirit spheres, increase your max HP and SP and improves your attack speed. During the duration of this skill you'll remain in Fury state. When using the skill, it will slowly drain your HP each second. If your HP gets too low, the skill effect will cancel.
[LV 1] Max Spirit Spheres 6, Max HP/SP +3%, Duration 30sec
[LV 2] Max Spirit Spheres 7, Max HP/SP +4%, Duration 45 sec
[LV 3] Max Spirit Spheres 8, Max HP/SP +5%, Duration 60 sec
[LV 4] Max Spirit Spheres 9, Max HP/SP +6%, Duration 75sec
[LV 5] Max Spirit Spheres 10, Max HP/SP +7%, Duration 90sec
[LV 6] Max Spirit Spheres 11, Max HP/SP +8%, Duration 105sec
[LV 7] Max Spirit Spheres 12, Max HP/SP +9%, Duration 120sec
[LV 8] Max Spirit Spheres 13, Max HP/SP +10%, Duration 135sec
[LV 9] Max Spirit Spheres 14, Max HP/SP +11%, Duration 150sec
[LV 10] Max Spirit Spheres 15, Max HP/SP +12%, Duration 165sec

sr_assimilatepower

 Assimilate Power - Active

Requirements: Absorb Spirit Sphere , Power Velocity
Assimilate Power
Max Level: 1
Type: Active / Special
SP Cost: Unknown
Target: Self
Cast Time: Unknown
Effect: Uses Absorb Spirit Spheres on all targets in a 5x5 area, recovering SP.

sr_powervelocity

 Power Velocity - Active

Requirements: Summon Spirit Sphere
Power Velocity (All Spirit Injection)
Max Level: 1
Type: Active / Special
SP Cost: Unknown
Target: Ally
Cast Time: Unknown
Effect: Transfers all of your spirit spheres to a designated target.

sr_gateofhell

 Gate of Hell - Active

Requirements: Tiger Canon , Raising Dragon
Gate of Hell (Rakshasa Phoenix Destruction Fist)
Max Level: 10
Type: Active / Damage
Effect: Can only be used while in Fury state. Instantly strikes a target with countless blows. The more spirit spheres you have, and the lower the caster's HP, the more damage it does. The skill consumes certain amount of SP and all of your spirit spheres. Can be used after Fallen Empire, and when used this way the SP consumption is reduced by 10% and the damage slightly increased.

sr_gentletouch_quiet

 Gentle Touch - Quiet - Active

Requirements: Power Velocity
Gentle Touch - Quiet (Pressure Point: Silence)
Max Level: 5
Type: Active / Damage / Debuff
SP Cost: Unknown
Target: Enemy
Cast Time: Unknown
Effect: By using special pressure point techniques, you deal damage and silence one target. The caster's dex greatly increases the damage.
[LV 1] Range 2, 100% ATK
[LV 2] Range 2, 200% ATK
[LV 3] Range 2, 300% ATK
[LV 4] Range 2, 400% ATK
[LV 5] Range 2, 500% ATK

sr_gentletouch_cure

 Gentle Touch - Cure - Active

Requirements: Power Velocity
Gentle Touch - Cure (Presure Point: Recovery)
Max Level: 5
Type: Active / Recovery / Buff
Target: Ally
Effect: Using special pressure point techniques, you recover a target's HP and cure them of various status ailments. Skill level increases the probability of success. The skill can recover Petrification / Frozen / Stun / Poison / Silence / Blind / Hallucination statuses. Using this skill you can also recover yourself from Petrification / Frozen / Stun statuses. Consumes spirit spheres based on skill level.

sr_gentletouch_energygain

 Gentle Touch - Energy Gain - Active

Requirements: Gentle Touch - Quiet
Gentle Touch - Energy Gain (Pressure Point: Energy Gain)
Max Level: 5
Type: Active / Self Buff
SP Cost: Unknown
Target: Self
Cast Time: Unknown
Effect: Using pressure points on your own body you can improve your fighting spirit, allowing you to gain spirit spheres when you deal and receive physical damage. The skill consumes some HP when initially cast. This skill cannot be used in combination with Pressure Point: Change and Presure Point: Revitalize.
[LV 1] HP Cost 1%, Chance to get a spirit sphere 15%
[LV 2] HP Cost 2%, Chance to get a spirit sphere 20%
[LV 3] HP Cost 3%, Chance to get a spirit sphere 25%
[LV 4] HP Cost 4%, Chance to get a spirit sphere 30%
[LV 5] HP Cost 5%, Chance to get a spirit sphere 35%

sr_gentletouch_change

 Gentle Touch - Change - Active

Requirements: Gentle Touch - Cure
Gentle Touch - Change (Pressure Point: Change)
Max Level: 5
Type: Active / Self Buff
SP Cost: Unknown
Target: Self
Cast Time: Unknown
Effect: Using special presure points you take your own physical and magical defense and instead turns it into attack power and attack speed. Casting the skill takes Spirit Spheres depending on skill level and drains some HP. Cannot be used in combination with Pressure Point: Energy Gain and Pressure Point: Revitalize.
[LV 1] HP Cost 1%
[LV 2] HP Cost 2%
[LV 3] HP Cost 3%
[LV 4] HP Cost 4%
[LV 5] HP Cost 5%

sr_gentletouch_revitalize

 Gentle Touch - Revitalize - Active

Requirements: Gentle Touch - Change
Gentle Touch - Revitalize (Pressure Point: Revitalize)
Max Level: 5
Type: Active / Self Buff
SP Cost: Unknown
Target: Self
Cast Time: Unknown
Effect: Using special pressure points you increase your VIT, MaxHP, and improve your natural HP regeneration. Also increases your physical defense. While in this state your movement and attack speed and HP recovery increase as well. Consumes Spirit Spheres depending on skill level. Cannot be used in combination with Pressure Point: Energy Gain and Pressure Point: Change.
[LV 1] Max HP 2%, Natural HP Recovery +80%
[LV 2] Max HP 4%, Natural HP Recovery +110%
[LV 3] Max HP 6%, Natural HP Recovery +140%
[LV 4] Max HP 8%, Natural HP Recovery +170%
[LV 5] Max HP 10%, Natural HP Recovery +200%

sr_howlingoflion

 Howling of Lion - Active

Requirements: Assimilate Power , Ride In Lightening
Howling of Lion
Max Level: 5
Type: Active / Damage (Special)
SP Cost: Unknown
Target: Self
Cast Time: Unknown
Effect: Lets out a deep, deafening roar that damages all targets around you and causes the status effect Fear. If the targets in range were under the effect of a Minstrel or Wanderer song, that effect is removed.
[LV 1] 180% ATK, Radius 5 cells, Fear Chance 10%
[LV 2] 360% ATK, Radius 5 cells, Fear Chance 15%
[LV 3] 540% ATK, Radius 6 cells, Fear Chance 20%
[LV 4] 720% ATK, Radius 6 cells, Fear Chance 25%
[LV 5] 900% ATK, Radius 7 cells, Fear Chance 30%

sr_rideinlightning

 Ride In Lightening - Active

Requirements: Throw Spirit Sphere
Ride In Lightening (Lightening Shot)
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Target: Self
Cast Time: Unknown
Effect: Fires your spirit spheres, resulting in an explosion that damages all targets in a wide area. The skill level controls how many spheres you use, and the more spheres shot the higher the damage is. If the user's weapon is endowed with wind element, the skill does additional damage. The user's dex increases the damage done.
[LV 1] Area of Effect 5x5 cells, Sphere Used 1
[LV 2] Area of Effect 5x5 cells, Sphere Used 3
[LV 3] Area of Effect 7x7 cells, Sphere Used 5
[LV 4] Area of Effect 7x7 cells, Sphere Used 7
[LV 5] Area of Effect 9x9 cells, Sphere Used 15

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