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Skills Database

Skill

mg_srecovery

 Increase SP Recovery - Passive

Increase Spiritual Power
MAX Lv : 10
Type: Passive
Effect:Enhance natural SP Recovery. Max SP affects how much SP restoration is increased by this skill.
[Lv 1]: +3 SP/10 sec
[Lv 2]: +6 SP/10 sec
[Lv 3]: +9 SP/10 sec
[Lv 4]: +12 SP/10 sec
[Lv 5]: +15 SP/10 sec
[Lv 6]: +18 SP/10 sec
[Lv 7]: +21 SP/10 sec
[Lv 8]: +24 SP/10 sec
[Lv 9]: +27 SP/10 sec
[Lv 10]: +30 SP/10 sec

mg_safetywall

 Safety Wall - Active

Requirements: Aspersio , Sanctuary
Safety Wall
MAX Lv : 10
Type: Active
Property: Ghost
Target: 1 cell
Catalyst: 1 Blue Gemstone
Effect:Create a magic barrier on a targeted spot that will block short range melee attacks for the duration of the Safety Wall.

all_resurrection

 Resurrection - Active

Requirements: Status Recovery , Increase SP Recovery
Resurrection
Max Level: 4
Type: Active
SP Cost: 60
Target: 1 Dead Ally or 1 Monster
Range: 9 cells
ATK Type: Holy, Long Range, Magic attack
Cast Time: 8 - 2*SkillLV sec; 1 sec when used against monster
Cool Down: SkillLV - 1 sec (yes, it is longer for higher LVs); 3 sec when used against monster
Duration: Instant
Catalyst: 1 Blue Gemstone
Effect: Returns a dead character to life with the indicated percentage of HP restored (see list below). When used on Undead property monsters, it has a chance to instantly kill or at least damage in the same way as Turn Undead at the same level.
[LV 1] Revive at 10% HP
[LV 2] Revive at 30% HP
[LV 3] Revive at 50% HP
[LV 4] Revive at 80% HP

pr_macemastery

 Mace Mastery - Passive

Mace Mastery
Max Level: 10
Type: Passive
Effect: Increases damage with Maces by +3*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30

pr_impositio

 Impositio Manus - Active

Impositio Manus
Max Level: 5
Type: Active
SP Cost: 10 + 3*SkillLV
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 3 sec
Duration: 60 sec
Effect: Gives the Impositio Manus effect to the target. This effect increases the targets minimum and maximum weapon ATK (even with bare hand) by 5*SkillLV.
This means the damage is modified by Size and reduced by DEF (both Armor and VIT). Can be used on self.
You can change weapons at any time during the effect of this spell without disrupting it. When a second instance is cast on a target, then it will replace the first instance.
[LV 1] ATK +5
[LV 2] ATK +10
[LV 3] ATK +15
[LV 4] ATK +20
[LV 5] ATK +25

pr_suffragium

 Suffragium - Active

Requirements: Impositio Manus
Suffragium
Max Level: 3
Type: Active
SP Cost: 8
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 2 sec
Duration: 40 - 10*SkillLV sec
Effect: Reduces Variable Cast Time of the next spell cast by target (if started within the duration). Has no effect on a spell that is already being cast (will effect the next spell instead). The casting of a 0 Cast Time spell will use up the effect with no benefit.
Cannot be cast on self. When a second instance is cast on a target, then it will replace the first instance.
[LV 1] -15% Cast Time, 30 secs
[LV 2] -30% Cast Time, 20 secs
[LV 3] -45% Cast Time, 10 secs

pr_aspersio

 Aspersio - Active

Requirements: Aqua Benedicta , Impositio Manus
Aspersio
Max Level: 5
Type: Active
SP Cost: 10 + 4*SkillLV
Target: 1 Ally or 1 Enemy
Range: 9 cells
ATK Type: Holy, Long Range, Magic attack
Cast Time: Instant
Cool Down: 2 sec
Duration: 30 + 30*SkillLV sec
Catalyst: 1 Holy Water
Effect: Aspersio changes your own or an Allies weapon property to Holy. Changing or removing the weapon will cancel the effect prematurely. When a second weapon enchanting spell effect (from Enchant Poison or Aspersio currently) is cast on a target, then it will replace the first spell effect.
Aspersio can also be used as a weak attack. Using shift-click, you can target an Undead property or Demon family monsters and inflict 40 points of Holy property damage that ignores all defenses. Against other kinds of monsters, it does no damage, but consumes the Holy Water and SP anyway.
[LV 1] Lasts 60Secs
[LV 2] Lasts 90Secs
[LV 3] Lasts 120Secs
[LV 4] Lasts 150Secs
[LV 5] Lasts 180Secs

pr_benedictio

 B.S. Sacramenti - Active

Requirements: Gloria , Aspersio
Benedictio Sanctissimi Sacramenti
Max Level: 5
Type: Active
SP Cost: 20 (10 for each supporting character)
Target: 1 cell
Range: 9 cells
ATK Type: Holy, Long Range, Magic attack
Cast Time: Instant
Cool Down: None
Duration: 40*SkillLV sec
Effect: This skill changes the elemental property of all characters in a 3x3 area around the targeted cell to Holy1.
It also does an amount of Holy damage equal to half the power of a Heal of the same Skill Level to Undead property and Demon family monsters in the area of effect.
It requires one Priest, Acolyte or Monk in the cells on the right and left side of the caster to work (yes, that means the caster and 2 extra characters).
[LV 1] 40 Seconds
[LV 2] 80 Seconds
[LV 3] 120 Seconds
[LV 4] 160 Seconds
[LV 5] 200 Seconds

pr_sanctuary

 Sanctuary - Active

Requirements: Heal
Sanctuary
Max Level: 10
Type: Active
SP Cost: 12 + 3*SkillLV
Target: 1 cell
Range: 9 cells
ATK Type: Holy, Long Range, Area, Magic attack
Cast Time: 5 sec
Cool Down: None
Duration: 1 + 3*SkillLV sec
Catalyst: 1 Blue Gemstone
Effect: Creates a 5x5 area sanctuary effect around the targeted cell. Characters and non-undead/demon monsters within the sanctuary are healed (see amount below) once a second unless at Maximum HP.
Undead property and Demon family monsters take Holy property damage equal to half the sanctuary's heal, rounded down and are knocked back out of the effect each time. The maximum number of valid healing targets is equal to 6+2*SkillLV, the maximum number of valid damage targets is equal to 3+SkillLV.
The spell affecting one player or monster once is counted as 1 target. If it affects a player or monster more than once, then it will count as a valid target more than once. If the maximum number of valid targets is exceeded, the spell will come to an end prematurely.
Valid targets are determined by the following priority:
1/ Player with Current HP less than Maximum HP.
2/ Non-Undead property/Demon family monsters with Current HP less than Maximum HP.
3/ Undead property and Demon family monsters.
Multiple Sanctuaries can be stacked on each other and as long as the maximum number of valid targets is not exceeded, each will last to their full duration.
Note: Sanctuary is the one of the two only means of healing the Emperium in the War of Emperium battles. While it is a skill that is by no means essential to have in a War of Emperium priest, have one or more priests with a high level of the skill in a guild could be very useful.
[LV 1] 100 HP, 50 Damage
[LV 2] 200 HP, 100 Damage
[LV 3] 300 HP, 150 Damage
[LV 4] 400 HP, 200 Damage
[LV 5] 500 HP, 250 Damage
[LV 6] 600 HP, 300 Damage
[LV 7] 777 HP, 388 Damage
[LV 8] 777 HP, 388 Damage
[LV 9] 777 HP, 388 Damage
[LV 10] 777 HP, 388 Damage

pr_slowpoison

 Slow Poison - Active

Slow Poison
Max Level: 4
Type: Active
SP Cost: 4 + 2*SkillLV
Target: 1 Ally
Range: 9 cells
Cast Time: Unknown
Cool Down: None
Duration: 10*SkillLV sec
Effect: Stops damage from a Poison effect and allows you to recover HP/SP normally. However, does not actually cancel the Poison effect, so the DEF reduction effect is still a problem.
[LV 1] Lasts 10 Seconds
[LV 2] Lasts 20 Seconds
[LV 3] Lasts 30 Seconds
[LV 4] Lasts 40 Seconds

pr_strecovery

 Status Recovery - Active

Recovery
Max Level: 1
Type: Active
SP Cost: 5
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 2 sec
Effect: Removes White Imprison and Poem of the Netherworld, cures Frozen and Stunned effects on players. Causes non-Undead property monsters to lose their target. Passive monsters will stop attacking, while aggressive monsters will choose a new target.
Recovery may inflict Blind effect on Undead property monsters. One Blind effect cannot overlap another.

pr_kyrie

 Kyrie Eleison - Active

Requirements: Angelus
Kyrie Eleison
Max Level: 10
Type: Active
SP Cost: 20 + 5*[(SkillLV - 1)/3 rounded down]
Target: 1 Ally
Range: 9 cells
Cast Time: 2 sec
Cool Down: 2 sec
Duration: 120 sec
Effect: Creates a Kyrie Eleison effect on the target character. This effect will block MaxHPofTarget*(10+2*SkillLV)% damage OR (5+SkillLV/2) hits, whichever is reached first.
Damage in excess of the amount blocked will transfer through and count as a hit of lowered damage. Hits are only assessed when a blow would normally land and not for every swing by a monster (despite showing an Auto Guard graphic with every swing for the effected player and a miss for every other player).
Any Magic attack will do full damage to the affected target, while still counting against the maximum damage and number of hits of Kyrie Eleison. Casting Holy Light or Assumptio on someone with this effect will cancel it entirely. When a second instance is cast on a target, then it will replace the first instance.
[LV 1] 12% of Maximum HP, 5 attacks
[LV 2] 14% of Maximum HP, 6 attacks
[LV 3] 16% of Maximum HP, 6 attacks
[LV 4] 18% of Maximum HP, 7 attacks
[LV 5] 20% of Maximum HP, 7 attacks
[LV 6] 22% of Maximum HP, 8 attacks
[LV 7] 24% of Maximum HP, 8 attacks
[LV 8] 26% of Maximum HP, 9 attacks
[LV 9] 28% of Maximum HP, 9 attacks
[LV 10] 30% of Maximum HP, 10 attacks

pr_magnificat

 Magnificat - Active

Magnificat
Max Level: 5
Type: Active
SP Cost: 40
Target: All party members in range
Range: Visual range
Cast Time: 4 sec
Cool Down: 2 sec
Duration: 15 + 15*SkillLV sec
Effect: Increases the natural HP and natural SP recovery speed to 200% for all affected party members. This does not affect the Increase Recuperative and Spiritual Power skills. When a second instance is cast, then it will replace the first instance on any affected targets.
[LV 1] Lasts 30 Seconds
[LV 2] Lasts 45 Seconds
[LV 3] Lasts 60 Seconds
[LV 4] Lasts 75 Seconds
[LV 5] Lasts 90 Seconds

pr_gloria

 Gloria - Active

Requirements: Kyrie Eleison , Magnificat
Gloria
Max Level: 5
Type: Active
SP Cost: 20
Target: All party members in range
Range: Visual range
Cast Time: Instant
Cool Down: 2 sec
Duration: 5 + 5*SkillLV sec
Effect: Gives the Gloria effect to all characters in party near the caster. The Gloria effect adds LUK +30. When a second instance is cast, then it will replace the first instance on any affected targets.
[LV 1] Lasts 10 Seconds
[LV 2] Lasts 15 Seconds
[LV 3] Lasts 20 Seconds
[LV 4] Lasts 25 Seconds
[LV 5] Lasts 30 Seconds

pr_lexdivina

 Lex Divina - Active

Requirements: Ruwach
Lex Divina
Max Level: 10
Type: Active
SP Cost: LV 1-5 20; LV 6-10 30-2*SkillLV
Target: 1 Enemy
Range: 5 cells
Cast Time: Instant
Cool Down: 3 sec
Duration: 30*(100-TargetVIT)/100 sec of Silence
Effect: This skill has a chance of inflicting the Silence status on the selected target. Does not work against Boss monsters. The chance is equal to 100 - (TargetVIT + TargetLUK/8) + INT/15 %.
Casting this spell on a target that is already silenced will remove the silence status.
[LV 1] Lasts 30 Seconds
[LV 2] Lasts 35 Seconds
[LV 3] Lasts 40 Seconds
[LV 4] Lasts 45 Seconds
[LV 5] Lasts 50 Seconds
[LV 6] Lasts 60 Seconds
[LV 7] Lasts 60 Seconds
[LV 8] Lasts 60 Seconds
[LV 9] Lasts 60 Seconds
[LV 10] Lasts 60 Seconds

pr_turnundead

 Turn Undead - Active

Requirements: Resurrection , Lex Divina
Turn Undead
Max Level: 10
Type: Offensive
SP Cost: 20
Target: 1 Enemy
Range: 5 cells
Cast Time: 1 sec
Cool Down: 3 sec
Duration: Instant
Effect: This skill only works on Undead property monsters, although it will cast on other types of monsters. Has a [(20*SkillLV) + LUK + INT + BaseLV + (1 - TargetHP/TargetMaxHP)*200]/1000 % (with a max 70%) chance to do holy damage equal to current HP on an Undead property monster.
On failure, an Undead property monster will take Holy property damage equal to [BaseLV + INT + 10*SkillLV]. Does not work against Boss monsters.

pr_lexaeterna

 Lex Aeterna - Active

Requirements: Lex Divina
Lex Aeterna
Max Level: 1
Type: Active
SP Cost: 10
Target: 1 Enemy
Range: 9 cells
Cast Time: Instant
Cool Down: 3 sec
Duration: Until target is damaged by anything
Effect: The target will take double damage from the next damage source. Healing, misses and status effects do not trigger the effect. Cannot be cast on a Frozen or Stone Cursed target.

pr_magnus

 Magnus Exorcismus - Active

Requirements: Safety Wall , Lex Aeterna, Turn Undead
Magnus Exorcismus
Max Level: 10
Type: Active
SP Cost: 38 + 2*SkillLV
Target: 1 cell
Range: 9 cells
ATK Type: Holy, Long Range, Area, Magic attack
Cast Time: 15
Cool Down: 4 sec
Duration: 3 + SkillLV sec
Catalyst: 1 Blue Gemstone
Effect: Calls down a Grand Cross in a 7x7 area around the targeted cell. Any Demon family and Undead property monsters entering the area of the effect suffer Holy property damage of MATK*SkillLV per wave. Waves occur approximately every 3 seconds and each wave appears to hit SkillLV times.
Therefore, there is a certain maximum number of waves than any one monster can be affected during the duration of the spell (there will be less waves if the monster enters late or is knocked back out for any reason).
As it creates an effect on the ground, Magnus Exorcismus cannot stack with other ground effect skills (e.g. Pneuma and Safety Wall).
[LV 1] 1 Hits
[LV 2] 2 Hits
[LV 3] 3 Hits
[LV 4] 4 Hits
[LV 5] 5 Hits
[LV 6] 6 Hits
[LV 7] 7 Hits
[LV 8] 8 Hits
[LV 9] 9 Hits
[LV 10] 10 Hits

pr_redemptio

 Redemptio - Active

Redemptio
Max Level: 1
Type: Supportive
SP Cost: 400
Target: Party Members
Range: Unknown (entire screen?)
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: Kill yourself (and receive EXP penalty), but revive all other dead party members near you.
All revived players will have recovered 50% of their HP. The more party members you revive, the less EXP penalty you get.
Casting time is 4 seconds, and this skill ignores DEX for casting time reduction. Will not work if your current EXP is below 1%.
Editor's Note: I speculate the EXP loss to be (1-Resurrected Members)*0.01%

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