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Skills Database

Skill

ht_claymoretrap

 Claymore Trap - Active

Claymore Trap
Max Level: 5
Type: Active, Trap
SP Cost: 15
Target: 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap
Range: 3 cells
ATK Type: Fire
Cast Time: 0.4 sec
Cool Down: 1 sec
Duration: 20*SkillLV sec
Catalyst: 2 Traps
Effect: A Claymore Trap is a visible trap that explodes when stepped on, hitting a 5x5 area around the target cell for [(75+DEX/2)*(1+INT/100)*SkillLV] damage.
This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Claymore Trap will turn back into a Trap item on the floor and can be reclaimed.
[LV 1] Setting Time20secs
[LV 2] Setting Time40secs
[LV 3] Setting Time60secs
[LV 4] Setting Time80secs
[LV 5] Setting Time100secs

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