Max Level: 5
Type: Active, Area Enchantment
SP Cost: 50 - 2*SkillLV
Range: 2 cells
Target: 7x7 cells Area
Cast Time: 5 sec
Cool Down: 1 sec
Duration: SkillLV min
Effect: In the area of effect all Water elemental attacks are amplified and the Maximum HP of anyone who is wearing water armor (i.e. Swordfish carded) is increased. You can only have one area enchantment out.
Waterball and Aqua Benedicta can be cast on a Deluge. Also note that using these skills on Deluge will deplete the cells of water in it. This skill (like the others) cannot be cast over one another or double cast on top of itself.
Ice Wall cannot be cast on a Deluge. Requires 1 Yellow Gemstone to use.
[LV 1] +10% DMG from Water Attacks/+5% Maximum HP for Water Armor
[LV 2] +14% DMG from Water Attacks/+9% Maximum HP for Water Armor
[LV 3] +17% DMG from Water Attacks/+12% Maximum HP for Water Armor
[LV 4] +19% DMG from Water Attacks/+14% Maximum HP for Water Armor
[LV 5] +20% DMG from Water Attacks/+15% Maximum HP for Water Armor