Max Level: 5
Type: Active, Area Enchantment
SP Cost: 50 - 2*SkillLV
Target: 7x7 cells Area
Range: 2 cells
Cast Time: 5 sec
Cool Down: 1 sec
Duration: SkillLV min
Effect: In a Violent Gale, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Violent Gale.
You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use.
[LV 1] +10% DMG for Wind Attacks/+3 Flee Rate for Wind Armor
[LV 2] +14% DMG for Wind Attacks/+6 Flee Rate for Wind Armor
[LV 3] +17% DMG for Wind Attacks/+8 Flee Rate for Wind Armor
[LV 4] +19% DMG for Wind Attacks/+12 Flee Rate for Wind Armor
[LV 5] +20% DMG for Wind Attacks/+15 Flee Rate for Wind Armor